Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 4630846" data-attributes="member: 48965"><p>Here's how I always interpreted that disparity in 3e ... You see one of the adventurers is just starting out and thus he doesn't have the life experience to have alot of moxie, skill, divine favor, luck, etc.. His hit points are almost literally purely physical (with those who have a higher hit die like Fighters and Barbarians having a slightly increased physical capacity.) This is why he can be killed in one blow or by a critical, etc.. </p><p></p><p>The other adventurer has been around, knows what to look for as far as danger, is favored by certain deities, is extremely lucky, etc. So while he might have the same or slightly more actual physical hit points than the first... he has way more of the metaphysical hit points. </p><p></p><p>Now the length of healing I explain like this...</p><p></p><p>Adventurer 1 is wet behind the ears, and those 8 hp's are his actual physical healing.... He knows he's a scrub, and knows he was lucky to survive that battle... the fact that he was beaten within an inch of his life and survived is what allows him to even start to amass the extreme metaphysical reserves of someone with 300 hp's so it is not a blow to his ego... and didn't shake the little bit of confidence he had as badly as it would have a seasoned and powerful sword master. </p><p></p><p>Adventurer 2 on the other hand may have 8 actual "physical" hit points (probably a little more) but he also needs to mentally and spiritually heal. Until now his confidence in his bad-assitude was unshaken, he believed his sword form flawless, his faith in his deities protection unshakeable, etc. Yet he failed, or was mortally wounded, driven to near death. For someone who has amassed 300 hp's that's a major blow to their very being and it's like going through a depression. But when he finally gets right after that month of refocusing, healing his injuries and reaffirming his beliefs... well he's back to bad-assitude land and doing things adventurer 1 could only dream about attempting.</p><p></p><p>The problem with 4e is that there is no longer a differentiation between the damage types. I can be in numerous life or death fights where I am knocked unconscious and, per the rules, dying in 4e... and 5 minutes later I am totally healed of not just the metaphysical but the physical aspects of that damage as well. In fact as long as I don't run out of healing surges I can go a whole day of fighting and make any longterm damage disappear by tomorrow (everyone really is a spellcaster now.). Finally we have the Warlord whose hollering and postering also heals my wounds both physical and metaphysical. I...feel...any type of verisimilitude...cracking...as my mind tries to connect any of this in a rational way. For me this heads into the realm of cartoons, and I mean Looney Tunes, not Avatar.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4630846, member: 48965"] Here's how I always interpreted that disparity in 3e ... You see one of the adventurers is just starting out and thus he doesn't have the life experience to have alot of moxie, skill, divine favor, luck, etc.. His hit points are almost literally purely physical (with those who have a higher hit die like Fighters and Barbarians having a slightly increased physical capacity.) This is why he can be killed in one blow or by a critical, etc.. The other adventurer has been around, knows what to look for as far as danger, is favored by certain deities, is extremely lucky, etc. So while he might have the same or slightly more actual physical hit points than the first... he has way more of the metaphysical hit points. Now the length of healing I explain like this... Adventurer 1 is wet behind the ears, and those 8 hp's are his actual physical healing.... He knows he's a scrub, and knows he was lucky to survive that battle... the fact that he was beaten within an inch of his life and survived is what allows him to even start to amass the extreme metaphysical reserves of someone with 300 hp's so it is not a blow to his ego... and didn't shake the little bit of confidence he had as badly as it would have a seasoned and powerful sword master. Adventurer 2 on the other hand may have 8 actual "physical" hit points (probably a little more) but he also needs to mentally and spiritually heal. Until now his confidence in his bad-assitude was unshaken, he believed his sword form flawless, his faith in his deities protection unshakeable, etc. Yet he failed, or was mortally wounded, driven to near death. For someone who has amassed 300 hp's that's a major blow to their very being and it's like going through a depression. But when he finally gets right after that month of refocusing, healing his injuries and reaffirming his beliefs... well he's back to bad-assitude land and doing things adventurer 1 could only dream about attempting. The problem with 4e is that there is no longer a differentiation between the damage types. I can be in numerous life or death fights where I am knocked unconscious and, per the rules, dying in 4e... and 5 minutes later I am totally healed of not just the metaphysical but the physical aspects of that damage as well. In fact as long as I don't run out of healing surges I can go a whole day of fighting and make any longterm damage disappear by tomorrow (everyone really is a spellcaster now.). Finally we have the Warlord whose hollering and postering also heals my wounds both physical and metaphysical. I...feel...any type of verisimilitude...cracking...as my mind tries to connect any of this in a rational way. For me this heads into the realm of cartoons, and I mean Looney Tunes, not Avatar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
Top