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General Tabletop Discussion
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Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="gizmo33" data-source="post: 4630870" data-attributes="member: 30001"><p>High level 1E adventurers were very emotional insecure I guess. After all, I would think it would be the *guy with 8 hitpoints* that would be hiding under his bed, afraid to back into the dungeon. Not the guy with 300. In fact, that's how it would be in 1E, a low level adventurer with natural healing was at full hp and willing to return to adventuring much sooner than a higher level guy.</p><p> </p><p></p><p> </p><p>There are virtually no physical symptoms of injury in any version of DnD. The only reason that people say there are injuries is because they describe them, it's not actually modeled by anything in the rules. I can say that 1E lets my PC have green hair, while 4E doesn't. </p><p> </p><p></p><p> </p><p>There is no long term damage. One of my points is that you're describing 4E damage in 1E terms. While both systems use the same vagueness, IMO you're describing 4E damage as a lasting effect with no good reason. Now I'll claim that a character in 4E with maximum hitpoints has an arrow sticking through is leg. Now he gets into a footrace with another one and wins. Now explain how 1E differs.</p><p> </p><p></p><p> </p><p>Because you've made the assumption that you know the nature of the physical wounds afflicting your character. You really don't, I suggest, in any edition of the game. Relax some of your need to spell out things that were always contradictory, and the loony tunes song might fade. In fact, if you've played 1E DnD and had a PC fall off of a 100 ft cliff and live, I would think that the Loony Tunes thing would be something you'd be used to. Two characters caught in the middle of a 40 ft fireball - one is completely incinerated, the other is down about 10% of his maximum hitpoints. How in the world did the "simulationists" out there last so long with DnD?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4630870, member: 30001"] High level 1E adventurers were very emotional insecure I guess. After all, I would think it would be the *guy with 8 hitpoints* that would be hiding under his bed, afraid to back into the dungeon. Not the guy with 300. In fact, that's how it would be in 1E, a low level adventurer with natural healing was at full hp and willing to return to adventuring much sooner than a higher level guy. There are virtually no physical symptoms of injury in any version of DnD. The only reason that people say there are injuries is because they describe them, it's not actually modeled by anything in the rules. I can say that 1E lets my PC have green hair, while 4E doesn't. There is no long term damage. One of my points is that you're describing 4E damage in 1E terms. While both systems use the same vagueness, IMO you're describing 4E damage as a lasting effect with no good reason. Now I'll claim that a character in 4E with maximum hitpoints has an arrow sticking through is leg. Now he gets into a footrace with another one and wins. Now explain how 1E differs. Because you've made the assumption that you know the nature of the physical wounds afflicting your character. You really don't, I suggest, in any edition of the game. Relax some of your need to spell out things that were always contradictory, and the loony tunes song might fade. In fact, if you've played 1E DnD and had a PC fall off of a 100 ft cliff and live, I would think that the Loony Tunes thing would be something you'd be used to. Two characters caught in the middle of a 40 ft fireball - one is completely incinerated, the other is down about 10% of his maximum hitpoints. How in the world did the "simulationists" out there last so long with DnD? [/QUOTE]
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