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*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Imaro" data-source="post: 4630962" data-attributes="member: 48965"><p>I'm talking 3e here, and you're looking at it wrong... The higher level adventurer can heal just as much as the lower and go squash the kind of opponents the lower adventurer is facing (one of the reasons I like sandbox games...because you might just be doing this), but to go back out and fight a demon lord, especially after it crushed any notions that your sword form was perfect is going to take alot more than to go fight an unskilled scrub of a goblin who got a lucky shot in, whether you're 1st level or 10th level.</p><p></p><p> </p><p></p><p> </p><p>Eh, I like that 3.5 has the disabled/dying/dead distinction better than 4e's full/dying (but maybe you're not dying) distinction...though I would have liked to have seen maybe a wounded/disabled/dying/dead distinction with a simple condition track.</p><p></p><p> </p><p></p><p> </p><p>And yet the game since day one has been based on description. The DM, using the rules (whether gamist, simulationist, or narrativist) translates these rules and describes the world with their effect to the players. The players in turn rely on this information to make decisions and interact with the world. When the game's rules become convulted or even illogical to translate and describe... IMO, the game becomes much worse for it. </p><p></p><p>I'm describing 4e damage as in some part physical, because one can be knocked unconscious and or dying multiple times in one combat...seems like a good reason to me. I mean what is happening in these battles then, is the PC's confidence being shaken so badly it's knocking him unconscious? Or is it a bunch of scratches that are causing a hardened warrior to pass out and struggle against the grim reaper? Maybe the adventurer is just loosing his hope that he'll win and it causes him to faint and nearly die.</p><p></p><p> </p><p></p><p></p><p>Uhm... 3.5 and I used the massive damage rules... so yeah for me the looney tunes music had receded a little bit, at least with 3.5. He dodged the fireball, seems simple enough. I don't have to retcon... and who said I was simulationist, I mean the hit points and healing surges aren't narativist either.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4630962, member: 48965"] I'm talking 3e here, and you're looking at it wrong... The higher level adventurer can heal just as much as the lower and go squash the kind of opponents the lower adventurer is facing (one of the reasons I like sandbox games...because you might just be doing this), but to go back out and fight a demon lord, especially after it crushed any notions that your sword form was perfect is going to take alot more than to go fight an unskilled scrub of a goblin who got a lucky shot in, whether you're 1st level or 10th level. Eh, I like that 3.5 has the disabled/dying/dead distinction better than 4e's full/dying (but maybe you're not dying) distinction...though I would have liked to have seen maybe a wounded/disabled/dying/dead distinction with a simple condition track. And yet the game since day one has been based on description. The DM, using the rules (whether gamist, simulationist, or narrativist) translates these rules and describes the world with their effect to the players. The players in turn rely on this information to make decisions and interact with the world. When the game's rules become convulted or even illogical to translate and describe... IMO, the game becomes much worse for it. I'm describing 4e damage as in some part physical, because one can be knocked unconscious and or dying multiple times in one combat...seems like a good reason to me. I mean what is happening in these battles then, is the PC's confidence being shaken so badly it's knocking him unconscious? Or is it a bunch of scratches that are causing a hardened warrior to pass out and struggle against the grim reaper? Maybe the adventurer is just loosing his hope that he'll win and it causes him to faint and nearly die. Uhm... 3.5 and I used the massive damage rules... so yeah for me the looney tunes music had receded a little bit, at least with 3.5. He dodged the fireball, seems simple enough. I don't have to retcon... and who said I was simulationist, I mean the hit points and healing surges aren't narativist either. [/QUOTE]
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