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Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="SHARK" data-source="post: 4631031" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>*Exactly*<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In my own campaigns, I have on occasion--when the situation seemed particularly damaging/difficult, used some long-term injuries for characters--both players and NPC's. However, most of the time, it was a non-issue. How many Cure X Wounds spells/Cure Disease/Restoration blah, blah, blah is needed to get X character back up and ready? It was abstracted. Even if some character did have longer-term injuries, the group would say, </p><p></p><p>"Fine. We're done here in this castle/dungeon/lair/wilderness for now. We go back to town or city, get as much necessary healing as we can, and hang out recuperating at the Tavern/Temple/Barracks/Castle. When everyone is healed up and ready for action, we'll go back to wherever we need to go."</p><p></p><p>They either did that, or any wounds were taken care of within an hour or a few at most of *in-game* time between magic/herbs/skills and rest. If they could move on after an hour or so, they did. If not, they would camp and fortify, and sleep/regen for the next day, then proceed with the mission.</p><p></p><p>I guess I'm not seeing it. It all takes but a few minutes of *real time* and whatever is needed is figured out. Bottom line is, the players want to be up and going after the mission. How much of *game time* that may or may not take isn't especially important, is it? </p><p></p><p>(1) Either you're fully healed and ready to go in moments;</p><p></p><p>(2) Either you're fully healed and ready to go in 1-3 hours;</p><p></p><p>(3) Either you're fully healed and ready to go over an 8-hour rest/sleep period;</p><p></p><p>(4) Either you're fully healed and ready to go after healing/resting for a few days;</p><p></p><p>(5) Either you're fully healed and ready to go after recuperating for days/weeks/months</p><p></p><p>With any of these, isn't it all just abstracted in a few minutes of discussion and notes, one way or the other, so that in 10 minutes of *real time* you guys are back in the saddle pursuing the adventure?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4631031, member: 1131"] Greetings! *Exactly*:) In my own campaigns, I have on occasion--when the situation seemed particularly damaging/difficult, used some long-term injuries for characters--both players and NPC's. However, most of the time, it was a non-issue. How many Cure X Wounds spells/Cure Disease/Restoration blah, blah, blah is needed to get X character back up and ready? It was abstracted. Even if some character did have longer-term injuries, the group would say, "Fine. We're done here in this castle/dungeon/lair/wilderness for now. We go back to town or city, get as much necessary healing as we can, and hang out recuperating at the Tavern/Temple/Barracks/Castle. When everyone is healed up and ready for action, we'll go back to wherever we need to go." They either did that, or any wounds were taken care of within an hour or a few at most of *in-game* time between magic/herbs/skills and rest. If they could move on after an hour or so, they did. If not, they would camp and fortify, and sleep/regen for the next day, then proceed with the mission. I guess I'm not seeing it. It all takes but a few minutes of *real time* and whatever is needed is figured out. Bottom line is, the players want to be up and going after the mission. How much of *game time* that may or may not take isn't especially important, is it? (1) Either you're fully healed and ready to go in moments; (2) Either you're fully healed and ready to go in 1-3 hours; (3) Either you're fully healed and ready to go over an 8-hour rest/sleep period; (4) Either you're fully healed and ready to go after healing/resting for a few days; (5) Either you're fully healed and ready to go after recuperating for days/weeks/months With any of these, isn't it all just abstracted in a few minutes of discussion and notes, one way or the other, so that in 10 minutes of *real time* you guys are back in the saddle pursuing the adventure? Semper Fidelis, SHARK [/QUOTE]
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