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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Spatula" data-source="post: 4631037" data-attributes="member: 2198"><p>Just as dispensible. After all, they're the same thing - a resource you expend to recover hit points after encounters.</p><p></p><p>As an aside, I'd like to note that all the complaints about "healing surges" are actually about about the short & extended rest rules (and also second winds and the warlord's healing) and not about surges at all.</p><p></p><p>So anyway, if you were to throw out non-magical healing and alter the rest rules (say, you heal 1 surge's worth with a night of rest instead of healing 100%), you have a party that has to be more cautious and proceed at a slower pace. Just like a 3e party without <em>cure</em> wands. I don't see the big deal. If you can house-rule easy access to magic out of 3e, which is built into the system, then you can house-rule easy healing out of 4e.</p><p></p><p>Horror stories? Abuse? Bwah?</p></blockquote><p></p>
[QUOTE="Spatula, post: 4631037, member: 2198"] Just as dispensible. After all, they're the same thing - a resource you expend to recover hit points after encounters. As an aside, I'd like to note that all the complaints about "healing surges" are actually about about the short & extended rest rules (and also second winds and the warlord's healing) and not about surges at all. So anyway, if you were to throw out non-magical healing and alter the rest rules (say, you heal 1 surge's worth with a night of rest instead of healing 100%), you have a party that has to be more cautious and proceed at a slower pace. Just like a 3e party without [i]cure[/i] wands. I don't see the big deal. If you can house-rule easy access to magic out of 3e, which is built into the system, then you can house-rule easy healing out of 4e. Horror stories? Abuse? Bwah? [/QUOTE]
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