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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="I'm A Banana" data-source="post: 4631074" data-attributes="member: 2067"><p>Man, this thread makes me feel like an anomaly. </p><p></p><p>I'm not a fan of healing surges, but I'm basically okay with full HP at the start of every encounter.</p><p></p><p>It's not so much a verisimilitude issue for me as it is a game play issue for me. It jars me out of the game when the wound I described as a heavy blow with an axe is shrugged off with some words of prodding praise. Nicks and cuts, sure.</p><p></p><p>And I have no problem with HPs mostly representing nicks and cuts and bruises and luck and "rolling with it."</p><p></p><p>At issue isn't HP -- or even how fast it is regained. At issue is the idea that HP (via Healing Surges) represent both a short-term and a long-term resource.</p><p></p><p>It would be kind of like if you could only regain your Encounter Powers a certain number of times per day. It's wonky.</p><p></p><p>It doesn't need to be. It should have been high time in 4e that HP got clarified, instead of being muddied further. It would have been as easy as disconnecting healing surges from HP, and instead making them a totally separate mechanic (with a correspondingly different name) and just biting the bullet and having HP recover automatically after a short rest.</p><p></p><p>These two great tastes do not taste great together. Like pizza milkshakes or something...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4631074, member: 2067"] Man, this thread makes me feel like an anomaly. I'm not a fan of healing surges, but I'm basically okay with full HP at the start of every encounter. It's not so much a verisimilitude issue for me as it is a game play issue for me. It jars me out of the game when the wound I described as a heavy blow with an axe is shrugged off with some words of prodding praise. Nicks and cuts, sure. And I have no problem with HPs mostly representing nicks and cuts and bruises and luck and "rolling with it." At issue isn't HP -- or even how fast it is regained. At issue is the idea that HP (via Healing Surges) represent both a short-term and a long-term resource. It would be kind of like if you could only regain your Encounter Powers a certain number of times per day. It's wonky. It doesn't need to be. It should have been high time in 4e that HP got clarified, instead of being muddied further. It would have been as easy as disconnecting healing surges from HP, and instead making them a totally separate mechanic (with a correspondingly different name) and just biting the bullet and having HP recover automatically after a short rest. These two great tastes do not taste great together. Like pizza milkshakes or something... [/QUOTE]
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