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*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Gothmog" data-source="post: 4631862" data-attributes="member: 317"><p>Dang, I knew I forgot to put something in. Yes, CLW and CSW are different. Basically if any magical power would allow the use of one healing surge, the character gets back 1d6 wound points. If two healing surges are used, its 2d6 wound points, and so on. If a power (like Healing Word) gives back 1d6 extra hit points, then it can heal wounds (in this case 1 HS=1d6 WP) AND restore 1d6 HP. I hadn't considered your idea of HP per level + HS used- thats not bad either. I'll put it to the group and see what they think.</p><p></p><p>Oddly enough, only one group I DM has a cleric. The other group has a paladin, who isn't as good at healing as a cleric would be. While the magical healing is nice to have, we haven't found it to be absolutely necessary yet. This is mostly due to our playstyle (see below).</p><p></p><p>You're right that the -Con is more gritty, but thats the sort of game we like. I don't see there would be any problem with going -bloodied if thats what you wanted. So far, we've only had one death from -Con, and the PCs are 8th level now.</p><p></p><p>Finally, as for some PCs going into combat bloodied, we've found it requires the players to use slightly different tactics. PCs in my games tend to "buddy up" during combats, and work in groups of 2 or 3 PCs, with the PC on the most offensive duty the one who is least badly injured. The more injured ones guard the flanks and support him, as well as try some crazy stunts. What I've noticed in practice is that if one or two PCs are into their wound points, the party as a whole operates at about 1 level lower than average. 3-4 PCs = 2 levels lower, and 5-6 PC = 3 levels lower (as the group only has 6 PCs, I don't know what happens past this point). While it can make a difference when multiple PCs are wounded, what I've noticed in practice is that after 3-5 combats, most of the PCs are pretty beat up, and they tend to retreat to a safe haven and heal. Thats fine with us, because I don't tend to run long strings of combats back-to-back (I think the most in 4e has been 5, and some of those were 1 or 2 levels below the party level), which is where our playstyle differs from the core rules. If your group is all about combat and having multiple combats in short order, then this might not be a good fix for you, but for us, it works perfectly.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4631862, member: 317"] Dang, I knew I forgot to put something in. Yes, CLW and CSW are different. Basically if any magical power would allow the use of one healing surge, the character gets back 1d6 wound points. If two healing surges are used, its 2d6 wound points, and so on. If a power (like Healing Word) gives back 1d6 extra hit points, then it can heal wounds (in this case 1 HS=1d6 WP) AND restore 1d6 HP. I hadn't considered your idea of HP per level + HS used- thats not bad either. I'll put it to the group and see what they think. Oddly enough, only one group I DM has a cleric. The other group has a paladin, who isn't as good at healing as a cleric would be. While the magical healing is nice to have, we haven't found it to be absolutely necessary yet. This is mostly due to our playstyle (see below). You're right that the -Con is more gritty, but thats the sort of game we like. I don't see there would be any problem with going -bloodied if thats what you wanted. So far, we've only had one death from -Con, and the PCs are 8th level now. Finally, as for some PCs going into combat bloodied, we've found it requires the players to use slightly different tactics. PCs in my games tend to "buddy up" during combats, and work in groups of 2 or 3 PCs, with the PC on the most offensive duty the one who is least badly injured. The more injured ones guard the flanks and support him, as well as try some crazy stunts. What I've noticed in practice is that if one or two PCs are into their wound points, the party as a whole operates at about 1 level lower than average. 3-4 PCs = 2 levels lower, and 5-6 PC = 3 levels lower (as the group only has 6 PCs, I don't know what happens past this point). While it can make a difference when multiple PCs are wounded, what I've noticed in practice is that after 3-5 combats, most of the PCs are pretty beat up, and they tend to retreat to a safe haven and heal. Thats fine with us, because I don't tend to run long strings of combats back-to-back (I think the most in 4e has been 5, and some of those were 1 or 2 levels below the party level), which is where our playstyle differs from the core rules. If your group is all about combat and having multiple combats in short order, then this might not be a good fix for you, but for us, it works perfectly. [/QUOTE]
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