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*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Hussar" data-source="post: 4632221" data-attributes="member: 22779"><p>And here we see where the meme that WOTC is all about bad mouthing playstyles comes from. People being pretty sensitive about what is obviously an off the cuff joke that would be easily reproducible at any game table and people reading what's written with a totally negative point of view and willing to find offense in whatever is said.</p><p></p><p></p><p></p><p>So, you weren't really playing 3e. You deliberately changed the rules to conform to your playstyle and then complain that the new set of official rules don't conform to your playstyle. Then go further and claim that they are actually claiming that your playstyle is badwrongfun.</p><p></p><p>Wow. Why is 3e not claiming that you your playstyle is badwrongfun Celebrim? After all, 3e flat out states that wands can be purchased. You probably changed the rules to make constructing these wands difficult as well, although that may not be true. Is it? </p><p></p><p>You talk about the "abuse" of healing magic. Yet, when I look at Dungeon modules, there's TONS of healing magic scattered around. My group, after finishing There Is No Honor, had 18 cure light wounds potions. There is a CASE of Cure Moderate Wounds potions hidden in the next module. </p><p></p><p>Yes, YOUR homebrew variant campaign that flat out contradicts the 3.5 DMG is different from what is officially assumed. The question in my mind is, why would you think any different?</p><p></p><p>3.5 D&D assumes that you can buy and sell all magic items. That is directly in the rules. All official modules also assume the same. Why would you think that when designing 4e, they would suddenly assume anything different?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4632221, member: 22779"] And here we see where the meme that WOTC is all about bad mouthing playstyles comes from. People being pretty sensitive about what is obviously an off the cuff joke that would be easily reproducible at any game table and people reading what's written with a totally negative point of view and willing to find offense in whatever is said. So, you weren't really playing 3e. You deliberately changed the rules to conform to your playstyle and then complain that the new set of official rules don't conform to your playstyle. Then go further and claim that they are actually claiming that your playstyle is badwrongfun. Wow. Why is 3e not claiming that you your playstyle is badwrongfun Celebrim? After all, 3e flat out states that wands can be purchased. You probably changed the rules to make constructing these wands difficult as well, although that may not be true. Is it? You talk about the "abuse" of healing magic. Yet, when I look at Dungeon modules, there's TONS of healing magic scattered around. My group, after finishing There Is No Honor, had 18 cure light wounds potions. There is a CASE of Cure Moderate Wounds potions hidden in the next module. Yes, YOUR homebrew variant campaign that flat out contradicts the 3.5 DMG is different from what is officially assumed. The question in my mind is, why would you think any different? 3.5 D&D assumes that you can buy and sell all magic items. That is directly in the rules. All official modules also assume the same. Why would you think that when designing 4e, they would suddenly assume anything different? [/QUOTE]
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