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General Tabletop Discussion
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Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Raven Crowking" data-source="post: 4634102" data-attributes="member: 18280"><p>Absolutely. But TSR-D&D is far more "DM over rules" than "rules over DM". It is a point that is driven home in TSR-D&D repeatedly. Some might say, to the point of great redundancy.</p><p></p><p>4e is far more (IMHO) "DM over rules" than 3e, and that is a step in the right direction. Again, IMHO.</p><p> </p><p></p><p></p><p>Not really, because the higher-level character, even with that 4 hp damage, is still in much, much better shape than a lower-level character at full hp. But, even so, please bear in mind that I am saying here that there is a <em><strong>difference</strong></em> between the levels of vagueness in the approaches, and that said difference can be discussed meaningfully. I am not saying that all subsystems of pre-4e D&D were perfect. Falling damage, for example, is something that I agree can cause some real problems with verismilitude.</p><p> </p><p>But, as described at length in the SW thread, the inconsistency about healing is a misreading of the system, that assumes "4 hp" means the same thing every time it is applied.</p><p> </p><p></p><p></p><p>If you have no problem with the Wolverine Approach ("That's just what humans are like on this world") then you are unlikely to have a problem with this paradigm! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> </p><p></p><p></p><p>Exactly.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4634102, member: 18280"] Absolutely. But TSR-D&D is far more "DM over rules" than "rules over DM". It is a point that is driven home in TSR-D&D repeatedly. Some might say, to the point of great redundancy. 4e is far more (IMHO) "DM over rules" than 3e, and that is a step in the right direction. Again, IMHO. Not really, because the higher-level character, even with that 4 hp damage, is still in much, much better shape than a lower-level character at full hp. But, even so, please bear in mind that I am saying here that there is a [i][b]difference[/b][/i][b][/b] between the levels of vagueness in the approaches, and that said difference can be discussed meaningfully. I am not saying that all subsystems of pre-4e D&D were perfect. Falling damage, for example, is something that I agree can cause some real problems with verismilitude. But, as described at length in the SW thread, the inconsistency about healing is a misreading of the system, that assumes "4 hp" means the same thing every time it is applied. If you have no problem with the Wolverine Approach ("That's just what humans are like on this world") then you are unlikely to have a problem with this paradigm! :lol: Exactly. RC [/QUOTE]
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