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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Raven Crowking" data-source="post: 4634214" data-attributes="member: 18280"><p>Again, I disagree. It takes the same amount of time, but it doesn't mean the same thing. A 80 hp fighter with 4 hp missing might not even appear injured to the casual observer. That 4 hp represents far less than a single hp of the 8 hp fighter. When the 8 hp fighter is at full hp, he might still have the same injuries as the 80 hp fighter with 4 hp missing. It is just that, in his case, the damage is below the "1 hp threshold".</p><p></p><p>This is not SW problem of 4e, although it is a mild form of the "disjoin hit points from injury" method of dealing with the 4e paradigm. The problem with adopting this to 4e (for those to whom it presents a problem) is the extreme degree to which it must be done. In 1e, one merely has to accept that 1 hp doesn't track to an absolute scale. In 4e, one has to accept that 1 hp doesn't track to <em><strong>anything</strong></em> within the framework of the gameworld.</p><p></p><p>That is, IMHO at least, a major difference.</p><p></p><p>Again, this was all parsed out on the SW thread. </p><p></p><p></p><p></p><p>On this we agree, and the SW thread included some excellent and elegant mods to the game that do away with this problem entirely.....or at least as entirely as in any other edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4634214, member: 18280"] Again, I disagree. It takes the same amount of time, but it doesn't mean the same thing. A 80 hp fighter with 4 hp missing might not even appear injured to the casual observer. That 4 hp represents far less than a single hp of the 8 hp fighter. When the 8 hp fighter is at full hp, he might still have the same injuries as the 80 hp fighter with 4 hp missing. It is just that, in his case, the damage is below the "1 hp threshold". This is not SW problem of 4e, although it is a mild form of the "disjoin hit points from injury" method of dealing with the 4e paradigm. The problem with adopting this to 4e (for those to whom it presents a problem) is the extreme degree to which it must be done. In 1e, one merely has to accept that 1 hp doesn't track to an absolute scale. In 4e, one has to accept that 1 hp doesn't track to [i][b]anything[/b][/i][b][/b] within the framework of the gameworld. That is, IMHO at least, a major difference. Again, this was all parsed out on the SW thread. On this we agree, and the SW thread included some excellent and elegant mods to the game that do away with this problem entirely.....or at least as entirely as in any other edition. ;) RC [/QUOTE]
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