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Hit Points, Hit Points, Hit Points
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<blockquote data-quote="paulewaug" data-source="post: 375171" data-attributes="member: 5899"><p>Well, in the game I am Playing in we start with Max at 1st level and then get 62.5% of the new Hit Die each time we go up. Save the fraction of a hit point and when it equals a full hit point it counts as a point.</p><p></p><p>In the game I Dm, start with 100% at 1st and then it goes down 10% each level until it hits 50% and stays at 50%. If the player wants to, at any level, they can Roll the die but they are stuck with what they get. </p><p>Or if they want they can do the 62.5% as above, they must choose what they want at creation and stay the path.</p><p></p><p>Killing the PCs is easy no matter how many HPs they have if that is what you want to do...But that is not what I am the DM for. It is my job to beat them down and make it tough but still fun for the players. YMMV</p></blockquote><p></p>
[QUOTE="paulewaug, post: 375171, member: 5899"] Well, in the game I am Playing in we start with Max at 1st level and then get 62.5% of the new Hit Die each time we go up. Save the fraction of a hit point and when it equals a full hit point it counts as a point. In the game I Dm, start with 100% at 1st and then it goes down 10% each level until it hits 50% and stays at 50%. If the player wants to, at any level, they can Roll the die but they are stuck with what they get. Or if they want they can do the 62.5% as above, they must choose what they want at creation and stay the path. Killing the PCs is easy no matter how many HPs they have if that is what you want to do...But that is not what I am the DM for. It is my job to beat them down and make it tough but still fun for the players. YMMV [/QUOTE]
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