Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FinalSonicX" data-source="post: 5920934" data-attributes="member: 63787"><p>I think the overnight healing should be changed so that it doesn't heal players back to full - make it require a longer amount of time while still remaining reasonable (a month is way too long but a week is acceptable I think). Make the overnight healing an optional rule listed with the advice that this will make it so that play progresses more quickly in-game for those who care less about tracking the progression of time.</p><p></p><p>The reason that I say this is that it's very rare for my to see a piece of fiction where a hero is dropped and somehow recovers after a night's sleep. Imagine a siege scenario where an attempt is made to break the siege by the party. They go out and have a huge battle and nearly die so they retreat into the castle. Now they think they have a better idea of how to go about their tactics next time - so they hop in bed and sleep 8 hours and they're good to go tomorrow! It doesn't "feel" right to me - our heroes can be heroic even if it takes a few days of rest after a particularly tough day of battling. I don't see the gains from making players heal fully after a day.</p><p></p><p>My question is - why is it unreasonable to say "we rest for 4 days" as the default for the rules and get back into the game? The exact number of days you rest doesn't matter in terms of actual playtime - but it does give a sense of time progression - like the world is moving around you.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5920934, member: 63787"] I think the overnight healing should be changed so that it doesn't heal players back to full - make it require a longer amount of time while still remaining reasonable (a month is way too long but a week is acceptable I think). Make the overnight healing an optional rule listed with the advice that this will make it so that play progresses more quickly in-game for those who care less about tracking the progression of time. The reason that I say this is that it's very rare for my to see a piece of fiction where a hero is dropped and somehow recovers after a night's sleep. Imagine a siege scenario where an attempt is made to break the siege by the party. They go out and have a huge battle and nearly die so they retreat into the castle. Now they think they have a better idea of how to go about their tactics next time - so they hop in bed and sleep 8 hours and they're good to go tomorrow! It doesn't "feel" right to me - our heroes can be heroic even if it takes a few days of rest after a particularly tough day of battling. I don't see the gains from making players heal fully after a day. My question is - why is it unreasonable to say "we rest for 4 days" as the default for the rules and get back into the game? The exact number of days you rest doesn't matter in terms of actual playtime - but it does give a sense of time progression - like the world is moving around you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
Top