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*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="Puggins" data-source="post: 5921319" data-attributes="member: 12386"><p>There's clearly room for compromise here. I think most people would agree that regaining everything in one night isn't absolutely necessary for maintaining dramatic tension, and that most would also agree that regaining 1-4 hp a night is also unnecessary to reflect pseudo-reality.</p><p></p><p>How about a full night's rest gets you back all your hit dice, but you must spend them to get to half hit points. Once you do, the remainder (the luck/skill ones) are fully healed by the night rest.</p><p></p><p>Example: Ironwolf the fighter has 80hp and 10d12 hit dice. She is forced down to 20hp at the end of the day. After a night's rest, she has to roll d12's until she gets to 40. It takes her 4 dice rolls to get there. She wakes up with 80hp and 6d12 hit dice available, and will need further rest to recover from the previous days' trials.</p><p></p><p>Heck, also penalize a drop below 0hp by immediately taking away one hit dice.</p><p></p><p>Just one example. There's plenty of creative space here to reflect both sides to a certain extent.</p></blockquote><p></p>
[QUOTE="Puggins, post: 5921319, member: 12386"] There's clearly room for compromise here. I think most people would agree that regaining everything in one night isn't absolutely necessary for maintaining dramatic tension, and that most would also agree that regaining 1-4 hp a night is also unnecessary to reflect pseudo-reality. How about a full night's rest gets you back all your hit dice, but you must spend them to get to half hit points. Once you do, the remainder (the luck/skill ones) are fully healed by the night rest. Example: Ironwolf the fighter has 80hp and 10d12 hit dice. She is forced down to 20hp at the end of the day. After a night's rest, she has to roll d12's until she gets to 40. It takes her 4 dice rolls to get there. She wakes up with 80hp and 6d12 hit dice available, and will need further rest to recover from the previous days' trials. Heck, also penalize a drop below 0hp by immediately taking away one hit dice. Just one example. There's plenty of creative space here to reflect both sides to a certain extent. [/QUOTE]
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Hit points & long rests: please consider?
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