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General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5921365" data-attributes="member: 61749"><p>Herman the Wise's idea mixed with what IronWolf just said strikes me as the right combination for a more believable natural healing.</p><p></p><p>If you drop below 0 hit points, you are wounded and unconscious. You wake up with 1 hit point in 2d6 hours, but gain disadvantage to pretty much everything while you are wounded. Wounds take time to heal (say, 2d6 days, or based on an optional injury chart.) While wounded, you are disadvantaged on most rolls and take movement penalties.</p><p></p><p>A long rest doesn't recover any hit points directly, but recovers hit dice, which may be rolled immediately. This way, perhaps an injured character will roll well and recover most or all of his hit points, but he'll be low on hit dice for the next day.</p><p></p><p>Something like this is what I would prefer, but I'd be willing to accept it as an optional rule.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5921365, member: 61749"] Herman the Wise's idea mixed with what IronWolf just said strikes me as the right combination for a more believable natural healing. If you drop below 0 hit points, you are wounded and unconscious. You wake up with 1 hit point in 2d6 hours, but gain disadvantage to pretty much everything while you are wounded. Wounds take time to heal (say, 2d6 days, or based on an optional injury chart.) While wounded, you are disadvantaged on most rolls and take movement penalties. A long rest doesn't recover any hit points directly, but recovers hit dice, which may be rolled immediately. This way, perhaps an injured character will roll well and recover most or all of his hit points, but he'll be low on hit dice for the next day. Something like this is what I would prefer, but I'd be willing to accept it as an optional rule. [/QUOTE]
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Community
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Hit points & long rests: please consider?
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