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General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="KidSnide" data-source="post: 5921426" data-attributes="member: 54710"><p>I agree. One of the things I dislike about the hp rules is that dropping below zero can actually be an advantage. If I'm at 2 hp and the cleric only has a d6 or a 1d8+1 to give me, I'd rather take the next 10 point hit and get healed from -8 rather than get healed down and dropped on the next hit anyway. That's even more true now that having to stand up doesn't forfeit a whole move action. </p><p></p><p>I'd like to see dropping below 0 to have its own penalty (at least in an advanced module), even if you are quickly healed up afterwards. I tend to think that a point or two of Con damage would be the easiest to do. It reduces the characters durability and the effect of their healing dice, but still allows them to "adventure wounded" if that's what the party needs to do.</p><p></p><p>Also, as an aesthetic matter, I think an overnight rest is too fast for a "total reset." I would prefer rules that required a week (or more at the DM's option) for a total reset to full capacity and overnight provides a more limited recovery.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5921426, member: 54710"] I agree. One of the things I dislike about the hp rules is that dropping below zero can actually be an advantage. If I'm at 2 hp and the cleric only has a d6 or a 1d8+1 to give me, I'd rather take the next 10 point hit and get healed from -8 rather than get healed down and dropped on the next hit anyway. That's even more true now that having to stand up doesn't forfeit a whole move action. I'd like to see dropping below 0 to have its own penalty (at least in an advanced module), even if you are quickly healed up afterwards. I tend to think that a point or two of Con damage would be the easiest to do. It reduces the characters durability and the effect of their healing dice, but still allows them to "adventure wounded" if that's what the party needs to do. Also, as an aesthetic matter, I think an overnight rest is too fast for a "total reset." I would prefer rules that required a week (or more at the DM's option) for a total reset to full capacity and overnight provides a more limited recovery. -KS [/QUOTE]
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Hit points & long rests: please consider?
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