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*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="Sir Robilar" data-source="post: 5922318" data-attributes="member: 75757"><p>Didn't see this thread so I'm reposting what I wrote in the Long Rest Poll thread. Sorry!</p><p></p><p></p><p>"I would have less of a problem with the mechanic if it was harder to get a character from the state of being knocked down and unconscious to back on his feet and kickin'.</p><p></p><p>The playtest document states that you have to have at least 1 hit point to take any rest, long or short. A healer's kit won't help to give the character that one hit point since it only stabilizes the unconscious. However - as per the playtest's RAW - If you don't apply magical healing to a stabilized character, he will get 1 hp after 2d6 hours. This is where Mearl's explanation of hit points and the rules don't fit together nicely, since characters self-regenerate a severe wound by themselves after 2d6 hours of lying on the ground.</p><p></p><p>So, my proposal: Get rid of this 2d6-hours rule. Instead, make it MUCH harder for a character to get to that 1 hp with mere mundane means, as this simulates the treatment of a severe wound. It could be something like a DC 15 heal (Wisdom) check + the use of a Healer's Kit + 2d6 hours of rest. If the check fails, repeat.</p><p></p><p>Then, when the character is back on his feet again, he merely needs to recover from the exhausting treatment and trauma -> he gets complete recovery of hp's and HD after the next complete rest.</p><p></p><p>What do you think?"</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5922318, member: 75757"] Didn't see this thread so I'm reposting what I wrote in the Long Rest Poll thread. Sorry! "I would have less of a problem with the mechanic if it was harder to get a character from the state of being knocked down and unconscious to back on his feet and kickin'. The playtest document states that you have to have at least 1 hit point to take any rest, long or short. A healer's kit won't help to give the character that one hit point since it only stabilizes the unconscious. However - as per the playtest's RAW - If you don't apply magical healing to a stabilized character, he will get 1 hp after 2d6 hours. This is where Mearl's explanation of hit points and the rules don't fit together nicely, since characters self-regenerate a severe wound by themselves after 2d6 hours of lying on the ground. So, my proposal: Get rid of this 2d6-hours rule. Instead, make it MUCH harder for a character to get to that 1 hp with mere mundane means, as this simulates the treatment of a severe wound. It could be something like a DC 15 heal (Wisdom) check + the use of a Healer's Kit + 2d6 hours of rest. If the check fails, repeat. Then, when the character is back on his feet again, he merely needs to recover from the exhausting treatment and trauma -> he gets complete recovery of hp's and HD after the next complete rest. What do you think?" [/QUOTE]
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Community
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Hit points & long rests: please consider?
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