Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RigaMortus2" data-source="post: 5922891" data-attributes="member: 11586"><p>But D&D goes against the whole "luck and skill" thing, which it is trying to argue for. A hit is not always a hit, and a miss is not always a miss (look at attacks which still deal damage on a miss).</p><p></p><p>If a 60 hit point Fighter falls 60 feet and takes 25 points of damage, did he really take that damage? Wouldn't his legs be broken? Wouldn't he be at the very lease bruised and bloodied? Not according to the rule above. Yet, if a 10 hit point Fighther falls the same distance, and also takes 25 points of damage, they are dead. Doesn't make sense as Mearls is trying to rationalize "luck and skill". Damage is damage...</p><p></p><p>If an NPC shoots an arrow at a Fighter and hits their AC, but does nominal damage, you can say "it wasn't really a hit, the Fighter dodged out of way in time, and the "damage" you take represents luck or skill". But now add poison to that arrow, and the Fighter now has to make a Fort save vs poison, then obviously he DID get hit, it wasn't him using luck or skill to avoid the shot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Also, how do you describe Sneak Attack? That is precision damage. It spells out in the description that you are striking the vitals of a creature. So if a Rogue deals 1d4 dagger damage and +2d6 sneak attack damage, but only takes off like 10% of hit points from a full health opponent... Did he REALLY hit the opponent, or did the opponent use luck and skill to avoid the attack (but they still take off x hit points)? Well, it HAS to be a real hit, right? After all, you are hitting a vital spot, you are rolling sneak attack damage. That goes right against the whole arguement of a hit not always really a hit.</p><p></p><p></p><p></p><p>All that being said, this I like ^^^</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 5922891, member: 11586"] But D&D goes against the whole "luck and skill" thing, which it is trying to argue for. A hit is not always a hit, and a miss is not always a miss (look at attacks which still deal damage on a miss). If a 60 hit point Fighter falls 60 feet and takes 25 points of damage, did he really take that damage? Wouldn't his legs be broken? Wouldn't he be at the very lease bruised and bloodied? Not according to the rule above. Yet, if a 10 hit point Fighther falls the same distance, and also takes 25 points of damage, they are dead. Doesn't make sense as Mearls is trying to rationalize "luck and skill". Damage is damage... If an NPC shoots an arrow at a Fighter and hits their AC, but does nominal damage, you can say "it wasn't really a hit, the Fighter dodged out of way in time, and the "damage" you take represents luck or skill". But now add poison to that arrow, and the Fighter now has to make a Fort save vs poison, then obviously he DID get hit, it wasn't him using luck or skill to avoid the shot. :confused: Also, how do you describe Sneak Attack? That is precision damage. It spells out in the description that you are striking the vitals of a creature. So if a Rogue deals 1d4 dagger damage and +2d6 sneak attack damage, but only takes off like 10% of hit points from a full health opponent... Did he REALLY hit the opponent, or did the opponent use luck and skill to avoid the attack (but they still take off x hit points)? Well, it HAS to be a real hit, right? After all, you are hitting a vital spot, you are rolling sneak attack damage. That goes right against the whole arguement of a hit not always really a hit. All that being said, this I like ^^^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
Top