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Hit points & long rests: please consider?
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<blockquote data-quote="Neonchameleon" data-source="post: 5922968" data-attributes="member: 87792"><p>You are misreading me. I run <em>4e</em> and we don't have mutant healing in my games either. Well, some - but not really more so than previous D&D editions.</p><p></p><p>I've offered a compromise that I am prepared to accept. And that compromise is that <em>wizards and clerics recharge their spells slowly</em>. They don't get mutant magic every day. A further compromise is that despite your assertion, wizards are not useless when "out of spells" - it's built into the rules that they have a handful at will. (Including three combat spells in the case of the playtest wizard).</p><p></p><p>If you are balancing along a time period, as Vancian casting must, you need to homogenise the time period for resource management. The fighter can't be swung <em>at</em> all day - an important component of fighting on the front line.</p><p></p><p>I've offered a compromise. I am more than happy to compromise mutant healing. In fact I <em>don't want</em> mutant healing. I just see mutant healing as a necessity for play balance if the wizards and clerics are on a daily cycle. I only need mutant healing because you are completely unwilling to compromise on wizard and cleric casting being given to them <em>every day</em> despite it being strictly false in any edition later than 3.5 that the wizard can run out of magic.</p><p></p><p>Mutant healing <em>is</em> the compromise we have because you are unwilling to compromise your spellcasters and somehow the spellcasters must get 100% of their ability back every night. It's a compromise that makes us both unhappy.</p><p></p><p>I'm willing to budge. I've said what my price is. You however insist that everyone should agree that wizards get to be awesome every day when fighters run out of resources. I merely insist that everyone gets to return their awesomeness at an equal rate.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5922968, member: 87792"] You are misreading me. I run [I]4e[/I] and we don't have mutant healing in my games either. Well, some - but not really more so than previous D&D editions. I've offered a compromise that I am prepared to accept. And that compromise is that [I]wizards and clerics recharge their spells slowly[/I]. They don't get mutant magic every day. A further compromise is that despite your assertion, wizards are not useless when "out of spells" - it's built into the rules that they have a handful at will. (Including three combat spells in the case of the playtest wizard). If you are balancing along a time period, as Vancian casting must, you need to homogenise the time period for resource management. The fighter can't be swung [I]at[/I] all day - an important component of fighting on the front line. I've offered a compromise. I am more than happy to compromise mutant healing. In fact I [I]don't want[/I] mutant healing. I just see mutant healing as a necessity for play balance if the wizards and clerics are on a daily cycle. I only need mutant healing because you are completely unwilling to compromise on wizard and cleric casting being given to them [I]every day[/I] despite it being strictly false in any edition later than 3.5 that the wizard can run out of magic. Mutant healing [I]is[/I] the compromise we have because you are unwilling to compromise your spellcasters and somehow the spellcasters must get 100% of their ability back every night. It's a compromise that makes us both unhappy. I'm willing to budge. I've said what my price is. You however insist that everyone should agree that wizards get to be awesome every day when fighters run out of resources. I merely insist that everyone gets to return their awesomeness at an equal rate. [/QUOTE]
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