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General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="gweinel" data-source="post: 5923080" data-attributes="member: 2165"><p>Today i finally managed to get the playtest material and i have to say that the thing that really turned me off was the short and long rest and in general the healing mechanic. </p><p>There is no need to argue with the ppl who like the rule. It is fine for me.</p><p> </p><p>But my gaming style does not come in line with this rule. It breaks my gaming immersion. The sad thing is that the healing part is so vital feature in the game, so hard-coded, that i think even house-ruled will take too much effort to change the flow of the game and the pace of the encounters. </p><p></p><p>Regardless of how fine is the game or not, a lesson that i learned from 4th edition, is that the healing surge feature was spoiling my gaming experience. I am not gonna sit down and invest in game that has hard-coded my main objection of 4e (although i ll playtest the material with my gaming group). The healing is hugely tied to the flow of the game. A core pace like that is simply not included in gaming style.</p></blockquote><p></p>
[QUOTE="gweinel, post: 5923080, member: 2165"] Today i finally managed to get the playtest material and i have to say that the thing that really turned me off was the short and long rest and in general the healing mechanic. There is no need to argue with the ppl who like the rule. It is fine for me. But my gaming style does not come in line with this rule. It breaks my gaming immersion. The sad thing is that the healing part is so vital feature in the game, so hard-coded, that i think even house-ruled will take too much effort to change the flow of the game and the pace of the encounters. Regardless of how fine is the game or not, a lesson that i learned from 4th edition, is that the healing surge feature was spoiling my gaming experience. I am not gonna sit down and invest in game that has hard-coded my main objection of 4e (although i ll playtest the material with my gaming group). The healing is hugely tied to the flow of the game. A core pace like that is simply not included in gaming style. [/QUOTE]
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Hit points & long rests: please consider?
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