Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5923108" data-attributes="member: 1210"><p>Sounds like you are arguing from your personal viewpoint to me.</p><p></p><p></p><p></p><p>First of all, you are arguing for the way healing was MEANT to be run <em>in 4e only.</em> No other edition- <em>especially</em> the versions of the game closest to its very inception- has ever promoted "full healing on rest" before 4e.</p><p></p><p></p><p></p><p>What, the tradition that old players have of recovering 1 hp per day? After all, that is the longest-standing traditional form of long-term healing by rest in D&D- it's the version that was official longest, that has been played longest and that strikes many, many gamers as least "gamist" and most "simulationist".</p><p></p><p>You say changing it is inconsequential. We're talking about a playtest to form the rules. Deciding that it sucks for my game during the playtest allows me to give feedback to the designer and development groups that I don't like that style of healing and that the game ought to include slower, more simulationist options for healing. I would say it's easier to handwave the full-heal-with-rest than it is to create a system for less-than-full-healing-with-rest, so why don't <em>you</em> make the change to <em>your</em> game and just say, "Every long rest, you're back to full" instead of making me come up with a "Every long rest, you regain... er... your con modifier plus a HD of hps? Wait, maybe just your level in hps? Or...."</p><p></p><p>The <em>effects</em> of full-heal-with-rest are most definitely <em>not</em> inconsequential for my game. The pace of the campaign is dramatically impacted by it.</p><p></p><p></p><p></p><p>That's factually incorrect. They've always represented luck, skill and near misses <em>for some of your hit points,</em> but every edition has made it explicitly clear that some part of your hp total also measures your phyiscal ability to take punishment.</p><p></p><p></p><p></p><p>In other words, if you don't die in combat, you're pretty much always up to full by the next day. The "long rest only if at least 1 hp" clause is effectively meaningless except inasmuch as it dictates timing.</p><p></p><p></p><p></p><p>That is not how most of us run the game, nor is it how the game has actually been written, ever. The game has always assumed that hit points represent physical vitality as well as the other bits (luck etc). In fact, early versions suggest that a character knocked below 0 hps might come out of it with a horrible scar or other "this was a serious injury" reminder.</p><p></p><p>Again, I fear you are arguing from personal viewpoint rather than objectively from the way the game is actually written.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5923108, member: 1210"] Sounds like you are arguing from your personal viewpoint to me. First of all, you are arguing for the way healing was MEANT to be run [i]in 4e only.[/i] No other edition- [i]especially[/i] the versions of the game closest to its very inception- has ever promoted "full healing on rest" before 4e. What, the tradition that old players have of recovering 1 hp per day? After all, that is the longest-standing traditional form of long-term healing by rest in D&D- it's the version that was official longest, that has been played longest and that strikes many, many gamers as least "gamist" and most "simulationist". You say changing it is inconsequential. We're talking about a playtest to form the rules. Deciding that it sucks for my game during the playtest allows me to give feedback to the designer and development groups that I don't like that style of healing and that the game ought to include slower, more simulationist options for healing. I would say it's easier to handwave the full-heal-with-rest than it is to create a system for less-than-full-healing-with-rest, so why don't [i]you[/i] make the change to [i]your[/i] game and just say, "Every long rest, you're back to full" instead of making me come up with a "Every long rest, you regain... er... your con modifier plus a HD of hps? Wait, maybe just your level in hps? Or...." The [i]effects[/i] of full-heal-with-rest are most definitely [i]not[/i] inconsequential for my game. The pace of the campaign is dramatically impacted by it. That's factually incorrect. They've always represented luck, skill and near misses [i]for some of your hit points,[/i] but every edition has made it explicitly clear that some part of your hp total also measures your phyiscal ability to take punishment. In other words, if you don't die in combat, you're pretty much always up to full by the next day. The "long rest only if at least 1 hp" clause is effectively meaningless except inasmuch as it dictates timing. That is not how most of us run the game, nor is it how the game has actually been written, ever. The game has always assumed that hit points represent physical vitality as well as the other bits (luck etc). In fact, early versions suggest that a character knocked below 0 hps might come out of it with a horrible scar or other "this was a serious injury" reminder. Again, I fear you are arguing from personal viewpoint rather than objectively from the way the game is actually written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
Top