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Hit points & long rests: please consider?
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<blockquote data-quote="Mercutio01" data-source="post: 5923415" data-attributes="member: 37277"><p>Reductio ad absurdum much? No one narrates a head being chopped off unless that is literal death to the character. But a wound that drops a character below 0 is absolutely a hit that does real damage. If it wasn't, then there wouldn't be death saving throws. There wouldn't be mechanics for stabiliziing (ie not bleeding to death).</p><p></p><p>What portion of HP are you conceding are actual damage? So far your ONLY argument has been that I must change the way I've played D&D since I started gaming, a way that is backed up by the rules (some portion of hit points are physical damage, after all). So, what portion of hit points are actual damage? Is it 1 hp? You seem to be arguing that even those hits are just scratches, so honestly: what portion of Hit Points are actually physical damage? Remember that the rules say there is a portion thereof, and that every edition of D&D ever written says something along the same lines.</p><p></p><p>You might be content to ignore the terms and actual rules and advice of the game to house rule that every hit is actually a near miss, but that's all it is: A house rule. It's not RAW. It's not RAI. It's not supported by the actual terminology of the game since 1974 (hit, miss, damage: these are terms that actually mean something), and it's not supported even by the playtest rules we're discussing.</p><p></p><p>What the rules do say is that your method of play is as valid as mine, not that I'm having badwrongfun because I actually use the rules as written and narrate that some hits do damage. So kindly quit trying to do the one-true-way garbage. If you'd even stoop so low as to acknowledge the legitimacy of the view point of a lot of gamers that "A hit is a hit," you might come off better.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5923415, member: 37277"] Reductio ad absurdum much? No one narrates a head being chopped off unless that is literal death to the character. But a wound that drops a character below 0 is absolutely a hit that does real damage. If it wasn't, then there wouldn't be death saving throws. There wouldn't be mechanics for stabiliziing (ie not bleeding to death). What portion of HP are you conceding are actual damage? So far your ONLY argument has been that I must change the way I've played D&D since I started gaming, a way that is backed up by the rules (some portion of hit points are physical damage, after all). So, what portion of hit points are actual damage? Is it 1 hp? You seem to be arguing that even those hits are just scratches, so honestly: what portion of Hit Points are actually physical damage? Remember that the rules say there is a portion thereof, and that every edition of D&D ever written says something along the same lines. You might be content to ignore the terms and actual rules and advice of the game to house rule that every hit is actually a near miss, but that's all it is: A house rule. It's not RAW. It's not RAI. It's not supported by the actual terminology of the game since 1974 (hit, miss, damage: these are terms that actually mean something), and it's not supported even by the playtest rules we're discussing. What the rules do say is that your method of play is as valid as mine, not that I'm having badwrongfun because I actually use the rules as written and narrate that some hits do damage. So kindly quit trying to do the one-true-way garbage. If you'd even stoop so low as to acknowledge the legitimacy of the view point of a lot of gamers that "A hit is a hit," you might come off better. [/QUOTE]
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Hit points & long rests: please consider?
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