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Hit points & long rests: please consider?
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<blockquote data-quote="Mercutio01" data-source="post: 5923525" data-attributes="member: 37277"><p>The argument is that hit points do represent physical wounds in the core system, at least some portion of those hit points. That's all I've been arguing all along. That's where we get terms like hit points, damage, bloodied, and healing. There is some measure of those things that are physical wounds. And that's how it's actually always been. Even if we only accept a 35% of HP are physical (since Gygax suggested that the Con mod portion of HP was actual physical embodiment), that's at least the last ~5/~10/~15 hit points (depending on total HP) that are actual wounds.</p><p></p><p></p><p>Slow healing was status quo for every edition until 4E. I'd argue that most people do not find slow healing to be unfun, since other editions of D&D, in aggregate, are more popular than the current edition.</p><p></p><p>The argument about new players, though? That I totally understand. I'm totally onboard with introducing new players with a faster mechanic. I hope there's a red box edition which does everything the easiest most basic level possible.</p><p></p><p>Which is exactly why I think Stalker0's idea of listing everything as an option and a style of game associated with that option.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5923525, member: 37277"] The argument is that hit points do represent physical wounds in the core system, at least some portion of those hit points. That's all I've been arguing all along. That's where we get terms like hit points, damage, bloodied, and healing. There is some measure of those things that are physical wounds. And that's how it's actually always been. Even if we only accept a 35% of HP are physical (since Gygax suggested that the Con mod portion of HP was actual physical embodiment), that's at least the last ~5/~10/~15 hit points (depending on total HP) that are actual wounds. Slow healing was status quo for every edition until 4E. I'd argue that most people do not find slow healing to be unfun, since other editions of D&D, in aggregate, are more popular than the current edition. The argument about new players, though? That I totally understand. I'm totally onboard with introducing new players with a faster mechanic. I hope there's a red box edition which does everything the easiest most basic level possible. Which is exactly why I think Stalker0's idea of listing everything as an option and a style of game associated with that option. [/QUOTE]
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