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Hit points & long rests: please consider?
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<blockquote data-quote="Tovec" data-source="post: 5923555" data-attributes="member: 95493"><p>If you read the quotes you will quickly see that HP aren't the same in 1e as in 3.5 and PF. Certainly it is said in those AD&D quotes that HP work a certain way. All it says, per the SRD, in 3.5 and PF is that HP are the ability to turn a serious blow into a less serious one. That isn't the same as saying that the blow didn't occur or that it was dodged, parried, a near miss, etc. It is akin to saying that the stab in the gut didn't kill you, but it still occurred.</p><p></p><p></p><p>What about a fighter with a bow? Problem solved.</p><p></p><p>Also, you have nailed my problem with cantrips, both in 5e and PF.</p><p></p><p></p><p>Actually I've rewatched the die hard movies and come to the realization that John Mclean must have died at some point in the first one. It is IMPOSSIBLE to not be dead after the amount of damage he suffered in each movie. He gets shot like 18 times in each film and just keeps on coming. He isn't human, he's a terminator.</p><p></p><p></p><p></p><p>It is hard to argue against modularity and a "dial" for the game, but I am clearly not the only one who feels that the dial should exist in EVERY playtest, not just the last one. Otherwise people who don't like the full HP on a nights rest are going to be disappointed (to say the least).</p><p></p><p>As far as your first question, how often does this come up? Not too often I'll grant. But then again the issue of CLW wands never came up in our games either. However, I always found it appropriate that IF a party member fell below 0 and there was no cleric in the party that they could either get a temple-cleric to heal him up, or spend a couple weeks until he was out of bed.</p><p></p><p>[tangent] I've long argued that long rests, not a day but weeks or months instead, are something that haven't been addressed and by the 5th edition of Dungeons and Dragons should finally be worked on. There are countless issues that arise when time is no longer measured in rounds but in hours and days. How often does a wizard get his spells and how often can he use them to create things is just one example. These are all issues I would love to see them raise and work on. Sadly I don't see it happening, but I wish it would. [/tangent]</p><p></p><p></p><p></p><p>Thank you for bringing up GURPS and the issue of taking an axe hit to the chest, it raised a curious point I want to discuss.</p><p></p><p>Wouldn't MOST of the issues you describe above be solved by them reducing the overall number of HP? For that matter wouldn't reducing the number of HP solve the dragon-fire and cliff-falling issues as well?</p><p>What if a 10th level fighter had closer to 30 HP instead of 80 or 100. That fall dealing 25 damage would kill a lower level fighter who has 10, 15 or 20 HP but it would allow a 10th level fighter with 30 HP to JUST walk away from the fall. If he had been damaged by goblins before jumping he would be as dead as those lower level fighters too.</p><p></p><p>The problem raised be 5e is that the top half of your HP are superficial, the bottom half are slightly more substantial and that below 0 you are really in trouble. What if the distance was much closer to tread. If that goblin doing 3 damage was less significant but the orc who did 10 meant something.</p><p></p><p>They also need to come up with a GOOD form of fatigue, rest and recovery which deviates entirely from the terms we know right now. Come up with a system where the party DOES feel exhausted after journeying all day and no matter how many HP they have they aren't going to fight as well as being fresh. Have a system where a bad nights sleep doesn't just hurt your HP recovery but also means you are sore and perhaps can't assault the dungeon as well today. None of these things are adequately explained in any edition of DnD I've ever seen, especially not well explained by the -2 (or whatever it is) for "fatigue" in recent editions.</p><p></p><p></p><p></p><p>If a specific dial doesn't work for you why shouldn't you let the designers know that? I spent too long last time hoping they would change something to more my liking. I gave feedback, certainly, but things never got better. It led to me not investing in the game then and if WotC doesn't listen to feedback and incorporate it carefully into the new models of the game then they aren't going to get me to invest in 5e either.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5923555, member: 95493"] If you read the quotes you will quickly see that HP aren't the same in 1e as in 3.5 and PF. Certainly it is said in those AD&D quotes that HP work a certain way. All it says, per the SRD, in 3.5 and PF is that HP are the ability to turn a serious blow into a less serious one. That isn't the same as saying that the blow didn't occur or that it was dodged, parried, a near miss, etc. It is akin to saying that the stab in the gut didn't kill you, but it still occurred. What about a fighter with a bow? Problem solved. Also, you have nailed my problem with cantrips, both in 5e and PF. Actually I've rewatched the die hard movies and come to the realization that John Mclean must have died at some point in the first one. It is IMPOSSIBLE to not be dead after the amount of damage he suffered in each movie. He gets shot like 18 times in each film and just keeps on coming. He isn't human, he's a terminator. It is hard to argue against modularity and a "dial" for the game, but I am clearly not the only one who feels that the dial should exist in EVERY playtest, not just the last one. Otherwise people who don't like the full HP on a nights rest are going to be disappointed (to say the least). As far as your first question, how often does this come up? Not too often I'll grant. But then again the issue of CLW wands never came up in our games either. However, I always found it appropriate that IF a party member fell below 0 and there was no cleric in the party that they could either get a temple-cleric to heal him up, or spend a couple weeks until he was out of bed. [tangent] I've long argued that long rests, not a day but weeks or months instead, are something that haven't been addressed and by the 5th edition of Dungeons and Dragons should finally be worked on. There are countless issues that arise when time is no longer measured in rounds but in hours and days. How often does a wizard get his spells and how often can he use them to create things is just one example. These are all issues I would love to see them raise and work on. Sadly I don't see it happening, but I wish it would. [/tangent] Thank you for bringing up GURPS and the issue of taking an axe hit to the chest, it raised a curious point I want to discuss. Wouldn't MOST of the issues you describe above be solved by them reducing the overall number of HP? For that matter wouldn't reducing the number of HP solve the dragon-fire and cliff-falling issues as well? What if a 10th level fighter had closer to 30 HP instead of 80 or 100. That fall dealing 25 damage would kill a lower level fighter who has 10, 15 or 20 HP but it would allow a 10th level fighter with 30 HP to JUST walk away from the fall. If he had been damaged by goblins before jumping he would be as dead as those lower level fighters too. The problem raised be 5e is that the top half of your HP are superficial, the bottom half are slightly more substantial and that below 0 you are really in trouble. What if the distance was much closer to tread. If that goblin doing 3 damage was less significant but the orc who did 10 meant something. They also need to come up with a GOOD form of fatigue, rest and recovery which deviates entirely from the terms we know right now. Come up with a system where the party DOES feel exhausted after journeying all day and no matter how many HP they have they aren't going to fight as well as being fresh. Have a system where a bad nights sleep doesn't just hurt your HP recovery but also means you are sore and perhaps can't assault the dungeon as well today. None of these things are adequately explained in any edition of DnD I've ever seen, especially not well explained by the -2 (or whatever it is) for "fatigue" in recent editions. If a specific dial doesn't work for you why shouldn't you let the designers know that? I spent too long last time hoping they would change something to more my liking. I gave feedback, certainly, but things never got better. It led to me not investing in the game then and if WotC doesn't listen to feedback and incorporate it carefully into the new models of the game then they aren't going to get me to invest in 5e either. [/QUOTE]
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