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General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="NotAYakk" data-source="post: 5925307" data-attributes="member: 72555"><p>Rather than slow recovery of HP, have slow recovery of HD. And pace spells to be recovered at the same pace.</p><p></p><p><strong>Long Rest</strong>: After each long rest (no more than once per day), you can recover spells and hit dice. To recover a hit die, make a constitution check with a bonus equal to a roll of the hit die in question against DC 20. If you succeed at that check, you may attempt to recover another hit die. If you fail, you may no longer attempt to recover hit dice this long rest.</p><p></p><p>(so an 8 con wizard rolls 1d20+1d4-1 against DC 20. A 14 con fighter rolls 1d20+1d12+2 vs DC 20. So a fighter has a DC ~14 using a secondary attribute to recover a hit die.)</p><p></p><p>If you are in a comfortable situation (an inn or better), you have advantage on this check. If you are in a horrible situation (resting without shelter in a dank swamp), you have disadvantage on this check.</p><p></p><p>You may choose to expend a HD to gain HP and attempt to recover it immediately during your long rest.</p><p></p><p>To recover a spell slot, make your spellcasting attribute check against DC 15 plus the spells' level. If you succeed, you can continue trying to recover spells until you fail.</p><p></p><p>If you have access to a good location to recover your spells (ie: a church to your god for a priest, or an arcane library or laboratory for a wizard), you have advantage on this check. If you are in a horrible situation (resting without shelter in a dank swap), you have disadvantage on this check.</p><p></p><p>---</p><p></p><p>Probably too complex. But I wanted high HD to be an advantage when you want to recover them...</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 5925307, member: 72555"] Rather than slow recovery of HP, have slow recovery of HD. And pace spells to be recovered at the same pace. [B]Long Rest[/B]: After each long rest (no more than once per day), you can recover spells and hit dice. To recover a hit die, make a constitution check with a bonus equal to a roll of the hit die in question against DC 20. If you succeed at that check, you may attempt to recover another hit die. If you fail, you may no longer attempt to recover hit dice this long rest. (so an 8 con wizard rolls 1d20+1d4-1 against DC 20. A 14 con fighter rolls 1d20+1d12+2 vs DC 20. So a fighter has a DC ~14 using a secondary attribute to recover a hit die.) If you are in a comfortable situation (an inn or better), you have advantage on this check. If you are in a horrible situation (resting without shelter in a dank swamp), you have disadvantage on this check. You may choose to expend a HD to gain HP and attempt to recover it immediately during your long rest. To recover a spell slot, make your spellcasting attribute check against DC 15 plus the spells' level. If you succeed, you can continue trying to recover spells until you fail. If you have access to a good location to recover your spells (ie: a church to your god for a priest, or an arcane library or laboratory for a wizard), you have advantage on this check. If you are in a horrible situation (resting without shelter in a dank swap), you have disadvantage on this check. --- Probably too complex. But I wanted high HD to be an advantage when you want to recover them... [/QUOTE]
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Community
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Hit points & long rests: please consider?
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