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Hit points & long rests: please consider?
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<blockquote data-quote="Tovec" data-source="post: 5931207" data-attributes="member: 95493"><p>You are right on all counts. Especially that infections would kill you. That is why amputations are so common until fairly recently.</p><p></p><p>But as far as your comments that this is fantasy and not reality: Well, I can't think of any fantasy depictions where people lose limbs or have broken bones that don't fix overnight.. except probably all of them. In fact the only time where everything DOES fix over night would probably 4th and 5th edition, or in games like them. I'm completely okay with giving accelerated or non-realistic healing. What I object to is the feeling that just because we are playing a game that all expectations at lethality and long term care go out the window. I find that totally unacceptable. If it takes months to fix bones I can accept it taking only a couple of weeks but I want that to be the baseline instead of all injuries healing overnight.</p><p></p><p>Even if we go with Mearl's idea that the top half of HP represent minor, almost invisible damages and the bottom half representing deeper or more noticeable damage then we should take those kinds of considerations into account when assigning healing to those wounds.</p><p></p><p>Again, if it takes 3-6 days for a simple cut to disappear then I can understand it taking 1-2 days in game. If it is internal damages, such as bruises - as suggested, then I would expect a fair bit longer time table. It shouldn't be that you go to sleep and suddenly get all better assuming you had 1 HP left.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5931207, member: 95493"] You are right on all counts. Especially that infections would kill you. That is why amputations are so common until fairly recently. But as far as your comments that this is fantasy and not reality: Well, I can't think of any fantasy depictions where people lose limbs or have broken bones that don't fix overnight.. except probably all of them. In fact the only time where everything DOES fix over night would probably 4th and 5th edition, or in games like them. I'm completely okay with giving accelerated or non-realistic healing. What I object to is the feeling that just because we are playing a game that all expectations at lethality and long term care go out the window. I find that totally unacceptable. If it takes months to fix bones I can accept it taking only a couple of weeks but I want that to be the baseline instead of all injuries healing overnight. Even if we go with Mearl's idea that the top half of HP represent minor, almost invisible damages and the bottom half representing deeper or more noticeable damage then we should take those kinds of considerations into account when assigning healing to those wounds. Again, if it takes 3-6 days for a simple cut to disappear then I can understand it taking 1-2 days in game. If it is internal damages, such as bruises - as suggested, then I would expect a fair bit longer time table. It shouldn't be that you go to sleep and suddenly get all better assuming you had 1 HP left. [/QUOTE]
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