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General Tabletop Discussion
*Pathfinder & Starfinder
Hit points & long rests: please consider?
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<blockquote data-quote="Neonchameleon" data-source="post: 5936573" data-attributes="member: 87792"><p>Spells are spells. There is absolutely no in-world/simulationist reason the magic recovery system needs to be tied to the day rather than the phase of the moon, the sunspot cycle, or even the toss of a coin. The daily refresh of spells is a strictly arbitrary rate and the only reason at all for the daily cycle is tradition.</p><p> </p><p>There are however good reasons to tie it to hit point refreshing. From a simulationist perspective given the amount the D&D novels I vaguely remember (it's been over a decade since I read one) talk about casters getting fatigued and it makes sense to tie this to bodily health and hit points.</p><p> </p><p>From a narrativist perspective the episode is an effective model for pacing. Harmonising the recharge rates allows much neater plotting and pacing of episodes.</p><p> </p><p>And from a gamist perspective harmonising the recharge rates makes sense to make balance much easier.</p><p> </p><p>In short, no you don't need to. But the only good reason not to I can see is Tradition - and there are many good reasons from multiple perspectives to tie them together.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5936573, member: 87792"] Spells are spells. There is absolutely no in-world/simulationist reason the magic recovery system needs to be tied to the day rather than the phase of the moon, the sunspot cycle, or even the toss of a coin. The daily refresh of spells is a strictly arbitrary rate and the only reason at all for the daily cycle is tradition. There are however good reasons to tie it to hit point refreshing. From a simulationist perspective given the amount the D&D novels I vaguely remember (it's been over a decade since I read one) talk about casters getting fatigued and it makes sense to tie this to bodily health and hit points. From a narrativist perspective the episode is an effective model for pacing. Harmonising the recharge rates allows much neater plotting and pacing of episodes. And from a gamist perspective harmonising the recharge rates makes sense to make balance much easier. In short, no you don't need to. But the only good reason not to I can see is Tradition - and there are many good reasons from multiple perspectives to tie them together. [/QUOTE]
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Hit points & long rests: please consider?
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