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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="Thanatos" data-source="post: 271426" data-attributes="member: 5261"><p>Greetings,</p><p></p><p>This is assuming your player can obtain those magic items that allow him to get his hit points up to an average level. Perhaps in your campaign, that kind of purchasing power is an option, but it isn't in mine.</p><p></p><p>He's still playing catchup though, while other characters are buying items that make them effective in the above average range.</p><p></p><p>You'd have a player retire a character and generate another exactly like it vs. letting him re-roll hit points? I'm sorry, that seems rather silly to me and makes for a higher level of suspension of disbelief. You game though and if that is OK and fun for you and him, go for it.</p><p></p><p>I let my players roll their own HP. I give them maximum HP for first level and allow them to re-roll hit points if they roll less then average. </p><p></p><p>I'm pretty generous with stats too though, since average joe stats don't make for legendary hero's and since I know over 60% of the magic items in the DMG they won't ever see, so catchup is not an option.</p><p></p><p>Really it boils down to: Is everyone having fun? Players? DM's? If your gritty-low-hp campaign is a blast then that is all that matters</p><p></p><p>I think the perception here is: Play in the style that maximizes the fun for your group, whether that means playing exactly by the books or excessive use of Rule 0.</p><p></p><p>Though I think that most individuals would rather have at least average hit points to low hit points (not including con bonuses) since D&D is combat oriented and tends to get nastier in the higher levels.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 271426, member: 5261"] Greetings, This is assuming your player can obtain those magic items that allow him to get his hit points up to an average level. Perhaps in your campaign, that kind of purchasing power is an option, but it isn't in mine. He's still playing catchup though, while other characters are buying items that make them effective in the above average range. You'd have a player retire a character and generate another exactly like it vs. letting him re-roll hit points? I'm sorry, that seems rather silly to me and makes for a higher level of suspension of disbelief. You game though and if that is OK and fun for you and him, go for it. I let my players roll their own HP. I give them maximum HP for first level and allow them to re-roll hit points if they roll less then average. I'm pretty generous with stats too though, since average joe stats don't make for legendary hero's and since I know over 60% of the magic items in the DMG they won't ever see, so catchup is not an option. Really it boils down to: Is everyone having fun? Players? DM's? If your gritty-low-hp campaign is a blast then that is all that matters I think the perception here is: Play in the style that maximizes the fun for your group, whether that means playing exactly by the books or excessive use of Rule 0. Though I think that most individuals would rather have at least average hit points to low hit points (not including con bonuses) since D&D is combat oriented and tends to get nastier in the higher levels. [/QUOTE]
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