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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="Squire James" data-source="post: 271479" data-attributes="member: 548"><p>Mostly, this is another one of those My Game vs. Your Game issues... and why should that "vs." be in there... but I'll be a good little boy and argue my point anyway!</p><p></p><p>Note that Hit Points is the ONLY factor a player can't control when they level up! They can choose their feats. They can (usually) choose which class they're going up in. However, rolling max on that HP die is ALWAYS superior to rolling low on that die. The character gets nothing to compensate for a bad roll, and loses nothing if he gets a good roll.</p><p></p><p>I know some players that despise having that random element in their character generation process. I know others that are so freaking lucky rolling HPs that it makes everyone else feel inferior in comparison. While letting the rolls stand is actually an impartial activity, to the players it SEEMS I am favoring the guy who rolls good. As any mature person knows, appearances are often as important as reality (like it or not).</p><p></p><p>My current house rule is that people roll HP, but if they roll less than half the die maximum they get half the die maximum. This actually doesn't affect average HP much (+1 per die for d10, less for smaller dice). My players consider this more than fair, and even the lucky guy has had the benefit of "taking 5" once in a while.</p></blockquote><p></p>
[QUOTE="Squire James, post: 271479, member: 548"] Mostly, this is another one of those My Game vs. Your Game issues... and why should that "vs." be in there... but I'll be a good little boy and argue my point anyway! Note that Hit Points is the ONLY factor a player can't control when they level up! They can choose their feats. They can (usually) choose which class they're going up in. However, rolling max on that HP die is ALWAYS superior to rolling low on that die. The character gets nothing to compensate for a bad roll, and loses nothing if he gets a good roll. I know some players that despise having that random element in their character generation process. I know others that are so freaking lucky rolling HPs that it makes everyone else feel inferior in comparison. While letting the rolls stand is actually an impartial activity, to the players it SEEMS I am favoring the guy who rolls good. As any mature person knows, appearances are often as important as reality (like it or not). My current house rule is that people roll HP, but if they roll less than half the die maximum they get half the die maximum. This actually doesn't affect average HP much (+1 per die for d10, less for smaller dice). My players consider this more than fair, and even the lucky guy has had the benefit of "taking 5" once in a while. [/QUOTE]
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