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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="nsruf" data-source="post: 271521" data-attributes="member: 872"><p>That's funny. My take on point-buy was always that it was more fair than rolling, i.e. it would give all players equal chances for good ability scores. So I use point-buy in my fantasy game and the logical consequence was to also use fixed hp and eliminate the only other source of randomness (and thus unfairness) as well. So we use what is (IIRC) Living Greyhawk rules, i.e. average hp per die (round up). Works fine.</p><p></p><p>Now, for my CoC game, where PC abilities don't matter so much, as the challenges are more often than not of the "run away or die" kind, I decided to let players roll both stats (4d6, drop lowest) and hp. Works fine as well, generates some inequalities but these can make up for the lack of PC differentiation caused by lack of classes and races.</p><p></p><p>But I never ever considered mixing point-buy for stats with rolling hp. No offense intended, but it seems rather inconsequential. Or do you have other reasons for using point-buy than fairness/avoiding frustration? If low hp rolls bother you and your players, just ditch them in favor of fixed. I mean, it is even an optional rule in the DMG (although this one gives you average, rounded down, which will at higher levels yield worse scores than the average hp given for monsters).</p><p></p><p>Excuse my rant, I was just suprised seeing somebody handle it like that...</p></blockquote><p></p>
[QUOTE="nsruf, post: 271521, member: 872"] That's funny. My take on point-buy was always that it was more fair than rolling, i.e. it would give all players equal chances for good ability scores. So I use point-buy in my fantasy game and the logical consequence was to also use fixed hp and eliminate the only other source of randomness (and thus unfairness) as well. So we use what is (IIRC) Living Greyhawk rules, i.e. average hp per die (round up). Works fine. Now, for my CoC game, where PC abilities don't matter so much, as the challenges are more often than not of the "run away or die" kind, I decided to let players roll both stats (4d6, drop lowest) and hp. Works fine as well, generates some inequalities but these can make up for the lack of PC differentiation caused by lack of classes and races. But I never ever considered mixing point-buy for stats with rolling hp. No offense intended, but it seems rather inconsequential. Or do you have other reasons for using point-buy than fairness/avoiding frustration? If low hp rolls bother you and your players, just ditch them in favor of fixed. I mean, it is even an optional rule in the DMG (although this one gives you average, rounded down, which will at higher levels yield worse scores than the average hp given for monsters). Excuse my rant, I was just suprised seeing somebody handle it like that... [/QUOTE]
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