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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="jester47" data-source="post: 271711" data-attributes="member: 2238"><p><strong>Re: paper</strong></p><p></p><p></p><p></p><p>Codragon, I would like to point out that there is a fixed HP rule in the DMG on p. 42. It is a variant rule and gives the players an option. Still this one does get zeroed a little bit in that most round up instead of down. </p><p></p><p>IMC characters have two options. They can roll stats which they have to keep or they can go with a point buy. I use the rule that if the negatives outweigh the positives they can reroll or choose to point buy. I give them a 28 point buy. </p><p></p><p>Now for hit points I need to make the argument that there is somthing few people here are considering: Monsters. Monster hit points are not random rolls but rather averages. I know of few DMs that actually roll the monster's HP. If the Monsters are getting average HP, then the heroes should be gettig those at least. The only way to do this is to roll monster stats or go with average HP. I am Lazy, so I go with average HP. Our hp formula is Full fisrst level + con + feats + die max/2 +1 per level. So for a second level fighter with the toughness feat you get and a Con of 14:</p><p></p><p>10 +2 +3 + (10/2) +1 +2 = 23hp</p><p></p><p>Also we use SKRs poison and slower dying rules, so if the daddys are not using poison chances of survival are better. If they are using poison, chances of survival are about normal. </p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="jester47, post: 271711, member: 2238"] [b]Re: paper[/b] Codragon, I would like to point out that there is a fixed HP rule in the DMG on p. 42. It is a variant rule and gives the players an option. Still this one does get zeroed a little bit in that most round up instead of down. IMC characters have two options. They can roll stats which they have to keep or they can go with a point buy. I use the rule that if the negatives outweigh the positives they can reroll or choose to point buy. I give them a 28 point buy. Now for hit points I need to make the argument that there is somthing few people here are considering: Monsters. Monster hit points are not random rolls but rather averages. I know of few DMs that actually roll the monster's HP. If the Monsters are getting average HP, then the heroes should be gettig those at least. The only way to do this is to roll monster stats or go with average HP. I am Lazy, so I go with average HP. Our hp formula is Full fisrst level + con + feats + die max/2 +1 per level. So for a second level fighter with the toughness feat you get and a Con of 14: 10 +2 +3 + (10/2) +1 +2 = 23hp Also we use SKRs poison and slower dying rules, so if the daddys are not using poison chances of survival are better. If they are using poison, chances of survival are about normal. Aaron [/QUOTE]
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