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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="Zappo" data-source="post: 271720" data-attributes="member: 633"><p><strong>Re: Re: What's wrong with you?</strong></p><p></p><p>Ok, first of all a quick lesson on averages.</p><p></p><p>The average hit points of a 4th level fighter with 14 CON are 34.5 (assuming max HP at 1st), because he rolls 3d10+18.</p><p></p><p>The average hit points of a 4th level fighter with 10 CON are 26.5, because he rolls 3d10+10.</p><p></p><p>26.5 != 34.5</p><p></p><p>So, if I play a fighter with 14 CON and roll 2, 3, 3, and therefore have 26 HP, it's below average (and quite a lot too), and there's not much to argue here. The fact that 26 is average for 3d10+10 is completely irrelevant, since I'm not rolling 3d10+10.</p><p></p><p>Just as irrelevant is whether I can survive with 26 HP or not.</p><p></p><p>The only thing that matters is that I've spent 6 of my precious stat buy points on a 14 CON and 4 of those points have been almost invalidated by my bad luck.</p><p></p><p>I am starting at a clear and well-defined disadvantage because of bad luck. Anything I can do to correct that disadvantage (getting CON increases with levels, getting amulets of health, whatever) will only move the disadvantage to another area (raising CON means I don't raise STR, getting an amulet of health means I don't get a +2 sword). There is absolutely nothing I can do to truly cancel the disadvantage, except rolling well when I next level or having the DM assign me extra XP or treasure or other resources - but I have no control over that.</p><p></p><p>Further, I am effectively prevented from roleplaying the character I have built (a tough warrior) because fate decided to hand me an average warrior instead.</p><p></p><p>Since you are already playing with point buy, like I do, I suggest you to think about the reasons for which you use point buy. Because exactly the same reasons are those for which I always assign half max hit die every time a character levels in my campaigns.</p><p></p><p>Incidentally, there IS an optional rule in the DMG which proposes exactly what I do... so not rolling the dice is exactly just as "official" as using point buy is, and isn't even a house rule.</p><p></p><p><span style="font-size: 9px">If someone is going to notice that half max isn't average, let it be known that 1) I don't care, and 2) the safety this system gives makes up for the half point lost.</span></p></blockquote><p></p>
[QUOTE="Zappo, post: 271720, member: 633"] [b]Re: Re: What's wrong with you?[/b] Ok, first of all a quick lesson on averages. The average hit points of a 4th level fighter with 14 CON are 34.5 (assuming max HP at 1st), because he rolls 3d10+18. The average hit points of a 4th level fighter with 10 CON are 26.5, because he rolls 3d10+10. 26.5 != 34.5 So, if I play a fighter with 14 CON and roll 2, 3, 3, and therefore have 26 HP, it's below average (and quite a lot too), and there's not much to argue here. The fact that 26 is average for 3d10+10 is completely irrelevant, since I'm not rolling 3d10+10. Just as irrelevant is whether I can survive with 26 HP or not. The only thing that matters is that I've spent 6 of my precious stat buy points on a 14 CON and 4 of those points have been almost invalidated by my bad luck. I am starting at a clear and well-defined disadvantage because of bad luck. Anything I can do to correct that disadvantage (getting CON increases with levels, getting amulets of health, whatever) will only move the disadvantage to another area (raising CON means I don't raise STR, getting an amulet of health means I don't get a +2 sword). There is absolutely nothing I can do to truly cancel the disadvantage, except rolling well when I next level or having the DM assign me extra XP or treasure or other resources - but I have no control over that. Further, I am effectively prevented from roleplaying the character I have built (a tough warrior) because fate decided to hand me an average warrior instead. Since you are already playing with point buy, like I do, I suggest you to think about the reasons for which you use point buy. Because exactly the same reasons are those for which I always assign half max hit die every time a character levels in my campaigns. Incidentally, there IS an optional rule in the DMG which proposes exactly what I do... so not rolling the dice is exactly just as "official" as using point buy is, and isn't even a house rule. [size=1]If someone is going to notice that half max isn't average, let it be known that 1) I don't care, and 2) the safety this system gives makes up for the half point lost.[/size] [/QUOTE]
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[Hit Points - Minor Rant] How few is too few?
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