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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="Christian" data-source="post: 271760" data-attributes="member: 381"><p>It certainly fits with the point-buy philosophy, F ... um, Force User. (Dang it-I usually abbreviate people's names in my replies, but I don't think that would come across well in this response.) My personal plan for my upcoming campaign is to give the player a choice, <em>before</em> the die is rolled, to just take the half-maximum from the 'Fixed Hit Points' optional rule.</p><p></p><p>"Crud-I just rolled 1 hit point for my barbarian at second level. Can I reroll?"</p><p>"You had the option to just take 6-you took the chance, you have to live with the roll."</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My recommendation, in this case (if anybody cares) is that high hit-die types (d10+, or maybe d8+ for combat-intensive cleric/druid/monk characters) take the fixed hit points at second and possibly third level. Rogues and bards should probably roll, and wizards and sorcerers should definitely roll. (They've got a 75% chance of at least matching, and a 25% chance of coming up 1 hit point short.)</p><p></p><p>In the long run, any character will do better rolling. But that's small consolation to the 2nd level Con 14 barbarian with 17 hit points ...</p></blockquote><p></p>
[QUOTE="Christian, post: 271760, member: 381"] It certainly fits with the point-buy philosophy, F ... um, Force User. (Dang it-I usually abbreviate people's names in my replies, but I don't think that would come across well in this response.) My personal plan for my upcoming campaign is to give the player a choice, [i]before[/i] the die is rolled, to just take the half-maximum from the 'Fixed Hit Points' optional rule. "Crud-I just rolled 1 hit point for my barbarian at second level. Can I reroll?" "You had the option to just take 6-you took the chance, you have to live with the roll." :D My recommendation, in this case (if anybody cares) is that high hit-die types (d10+, or maybe d8+ for combat-intensive cleric/druid/monk characters) take the fixed hit points at second and possibly third level. Rogues and bards should probably roll, and wizards and sorcerers should definitely roll. (They've got a 75% chance of at least matching, and a 25% chance of coming up 1 hit point short.) In the long run, any character will do better rolling. But that's small consolation to the 2nd level Con 14 barbarian with 17 hit points ... [/QUOTE]
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