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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="sfgiants" data-source="post: 271774" data-attributes="member: 868"><p>This is a star wars example, but it is relevant. I once had a character in a game I gm'd with a 2 constitution. He had a +2 character over all, but because of racial modifiers ended up with two 18's (dx, and int) and a 2 con, and a 6 st (I am guessing, I can't remember exactly, but it is close). In Star Wars this meant at lvl 3 he had 3 vitality, and 2 wounds. He never complained once (it was partly his doing, I mean he chose to lower some ugly stats and raise high ones) and had a ton of fun. In fact he made it all character, defeated more opponents than anyone else, and never took a hit. He spent all his feats on being a better shot, and getting higher defense. The point to all of this is that (and I know this will not sit well), the DM doesn't break rules to hamper you when you roll well, why should the dm improve your rolls when you roll poor? If you are really concerned use the variant rule that allows avg hp per level. Otherwise, this type of thing will happen. It is a game, and there are tons of ways to improve a character in game w.o. resorting to out of game fixes (armor class may help a low hp character, get expertise, dodge etc and next thing you know it sure is hard to hit you....)</p></blockquote><p></p>
[QUOTE="sfgiants, post: 271774, member: 868"] This is a star wars example, but it is relevant. I once had a character in a game I gm'd with a 2 constitution. He had a +2 character over all, but because of racial modifiers ended up with two 18's (dx, and int) and a 2 con, and a 6 st (I am guessing, I can't remember exactly, but it is close). In Star Wars this meant at lvl 3 he had 3 vitality, and 2 wounds. He never complained once (it was partly his doing, I mean he chose to lower some ugly stats and raise high ones) and had a ton of fun. In fact he made it all character, defeated more opponents than anyone else, and never took a hit. He spent all his feats on being a better shot, and getting higher defense. The point to all of this is that (and I know this will not sit well), the DM doesn't break rules to hamper you when you roll well, why should the dm improve your rolls when you roll poor? If you are really concerned use the variant rule that allows avg hp per level. Otherwise, this type of thing will happen. It is a game, and there are tons of ways to improve a character in game w.o. resorting to out of game fixes (armor class may help a low hp character, get expertise, dodge etc and next thing you know it sure is hard to hit you....) [/QUOTE]
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[Hit Points - Minor Rant] How few is too few?
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