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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="Terwox" data-source="post: 272327" data-attributes="member: 1044"><p>I'm fond of playing weak characters. As someone said, I do like white wolf quite a bit, and one of my favorite parts of that is picking out flaws. In a 3e game I'm playing now, my gnome char has a limp. So, travelling w/o his mount is a problem. I like both games quite a bit, as I like both pure hacknslash and pure roleplaying.</p><p></p><p>In a game I'm running, there's a telepath psion w/ 4str, 6dex, 8con, 19int, 10 wis, and 15cha. He rolled two sets. I offered to let him use point buy 30, but he declined. Instead, he made a great backstory about how he'd gotten cursed by (eh, it'll be in a story hour soon hopefully. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>But, the main problem to me is if the player feels outshined by the other characters. Or, if he wants to play the huge front line guy who CAN take a punch. Some people don't mind low stats, some people like them. Some people want to play the man with no achilles heel. That's all fine, as long as everyone is having fun.</p><p></p><p>But, if I were playing my one-armed barbarian, who is supposed to be revered for combat prowess and that, and rolled straight one's on my hps, I'd be dissapointed. I'd probably have to rework my concept somewhat. I'd basically have to reroll to play the character I wanted to -- or change the character I wanted to. (eh, this didn't come up, his hps came up fine.) If I'm playing a character that's as flawed as I want them to be, a little more is usually fine, but having a LOT less hps or ac or whatever, is somewhat annoying.</p><p></p><p>But, to say something no one else has quite said... character wealth distribution doesn't <u>have</u> to be equal. For that telepath earlier, I let him make a ring that he had crafted that cost a little less from his alloted gold than it was supposed to, because it helped bring him more up to par with the other characters. No one minded at all, as their total stat modifiers weren't negative.</p><p></p><p>As for how to handle that specific character, ask the group! Ask if they'd mind if he had a little bit better items than them, or if he got a few extra hps. Could always flat out let him have more hps. Or, he could just remake a character. If it's just numbers to him, well, it's just numbers to him, and he'll have more fun w/ a new char. I'd prefer he at least changed classes or something, but long lost twins aren't awful I guess.</p></blockquote><p></p>
[QUOTE="Terwox, post: 272327, member: 1044"] I'm fond of playing weak characters. As someone said, I do like white wolf quite a bit, and one of my favorite parts of that is picking out flaws. In a 3e game I'm playing now, my gnome char has a limp. So, travelling w/o his mount is a problem. I like both games quite a bit, as I like both pure hacknslash and pure roleplaying. In a game I'm running, there's a telepath psion w/ 4str, 6dex, 8con, 19int, 10 wis, and 15cha. He rolled two sets. I offered to let him use point buy 30, but he declined. Instead, he made a great backstory about how he'd gotten cursed by (eh, it'll be in a story hour soon hopefully. :)) But, the main problem to me is if the player feels outshined by the other characters. Or, if he wants to play the huge front line guy who CAN take a punch. Some people don't mind low stats, some people like them. Some people want to play the man with no achilles heel. That's all fine, as long as everyone is having fun. But, if I were playing my one-armed barbarian, who is supposed to be revered for combat prowess and that, and rolled straight one's on my hps, I'd be dissapointed. I'd probably have to rework my concept somewhat. I'd basically have to reroll to play the character I wanted to -- or change the character I wanted to. (eh, this didn't come up, his hps came up fine.) If I'm playing a character that's as flawed as I want them to be, a little more is usually fine, but having a LOT less hps or ac or whatever, is somewhat annoying. But, to say something no one else has quite said... character wealth distribution doesn't [U]have[/U] to be equal. For that telepath earlier, I let him make a ring that he had crafted that cost a little less from his alloted gold than it was supposed to, because it helped bring him more up to par with the other characters. No one minded at all, as their total stat modifiers weren't negative. As for how to handle that specific character, ask the group! Ask if they'd mind if he had a little bit better items than them, or if he got a few extra hps. Could always flat out let him have more hps. Or, he could just remake a character. If it's just numbers to him, well, it's just numbers to him, and he'll have more fun w/ a new char. I'd prefer he at least changed classes or something, but long lost twins aren't awful I guess. [/QUOTE]
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[Hit Points - Minor Rant] How few is too few?
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