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[Hit Points - Minor Rant] How few is too few?
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<blockquote data-quote="Oogar" data-source="post: 272490" data-attributes="member: 541"><p>Arguments can, of course, be made for both sides. In my game everyone has Max at level 1, after that each level gets a roll, if less then 50% of the max roll, they get 50%. Yes, there is still a thief in the group who has almost as many HP's as the fighter because he rolls well. Yes, it helps some players more then others. However, I have never had a character complain about the way I do HP's. I don't think I am being overly nice, or harsh. For us it works well. I feel that as a DM that is the best you can do, come up with something that works for your group, and stick to it.</p><p></p><p>Some hard line folks would not be happy about the way I do it, and if I play in their game I won't rock the boat. I feel that this is just an area where DM consistency is the key.</p><p></p><p>There is nothing wrong with running the game where a fighter can have really bad luck and have 37hp's at level 7, but everyone should know at the start, and be ready to accept it.</p><p></p><p>It should also be noted that no amount of level appropriate gear is going to make this fighter as good as one with 67hps. The fighter with 67hps would have level appropriate gear to place him at 97. Just my thoughts on that matter. (sorry if I missed a previous post that mentioned this, I wanted to reply before my eyes got too fuzzy).</p></blockquote><p></p>
[QUOTE="Oogar, post: 272490, member: 541"] Arguments can, of course, be made for both sides. In my game everyone has Max at level 1, after that each level gets a roll, if less then 50% of the max roll, they get 50%. Yes, there is still a thief in the group who has almost as many HP's as the fighter because he rolls well. Yes, it helps some players more then others. However, I have never had a character complain about the way I do HP's. I don't think I am being overly nice, or harsh. For us it works well. I feel that as a DM that is the best you can do, come up with something that works for your group, and stick to it. Some hard line folks would not be happy about the way I do it, and if I play in their game I won't rock the boat. I feel that this is just an area where DM consistency is the key. There is nothing wrong with running the game where a fighter can have really bad luck and have 37hp's at level 7, but everyone should know at the start, and be ready to accept it. It should also be noted that no amount of level appropriate gear is going to make this fighter as good as one with 67hps. The fighter with 67hps would have level appropriate gear to place him at 97. Just my thoughts on that matter. (sorry if I missed a previous post that mentioned this, I wanted to reply before my eyes got too fuzzy). [/QUOTE]
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[Hit Points - Minor Rant] How few is too few?
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