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Hit Points, Mortal Points, Limit Breaks
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<blockquote data-quote="Cabral" data-source="post: 12541" data-attributes="member: 1193"><p>That last post was more for other viewers of the thread. If your mind is made up, it's made up. I've been meaning to make up a system of my own like this for a while and I'll probably swipe yours now and modify it(beside the Con/Str issue, I'll probably drop limit breaks and change the mp healed by spells to half the hp healed, rounded down, to cut down on rolling.). Thanks alot. I may not agree with you but it has given good ideas. I particularly liked the way you handled criticals. One of the things that discouraged me from finishing my versions was the task of coverting the threat/crit ranges.</p><p></p><p>Regarding Critical hits: What about x5 crits? A weapon master with Increased Multiplier can increase the critical multiplier by 1 a certain number of times per day.</p><p></p><p>I was considering using the normal multipliers -1 for critical hits. A longsword would have a critical of 19-20/x1 while a Scythe would have a critical of x3 this would make the weapons extremely deadly, however. </p><p></p><p>Either way, you may want to look at Improved Critical, the Keen weapon enchantment, the <em>Keen blade</em>, and anything else that modifies the threat range of a weapon; they may need to be adjusted for power. An 8th level fighter with a keen falchion and Improved Critical (falchion) scores a threat on an 12 to 20 ... With the Mortality system, the feat, enchantment duo should be more popular since it's more effective that in the Core Rules ... I would reccomend knocking Keen up to the equivelant of a +2 enchantment and knock <em>keen blade</em> up a level.</p></blockquote><p></p>
[QUOTE="Cabral, post: 12541, member: 1193"] That last post was more for other viewers of the thread. If your mind is made up, it's made up. I've been meaning to make up a system of my own like this for a while and I'll probably swipe yours now and modify it(beside the Con/Str issue, I'll probably drop limit breaks and change the mp healed by spells to half the hp healed, rounded down, to cut down on rolling.). Thanks alot. I may not agree with you but it has given good ideas. I particularly liked the way you handled criticals. One of the things that discouraged me from finishing my versions was the task of coverting the threat/crit ranges. Regarding Critical hits: What about x5 crits? A weapon master with Increased Multiplier can increase the critical multiplier by 1 a certain number of times per day. I was considering using the normal multipliers -1 for critical hits. A longsword would have a critical of 19-20/x1 while a Scythe would have a critical of x3 this would make the weapons extremely deadly, however. Either way, you may want to look at Improved Critical, the Keen weapon enchantment, the [i]Keen blade[/i], and anything else that modifies the threat range of a weapon; they may need to be adjusted for power. An 8th level fighter with a keen falchion and Improved Critical (falchion) scores a threat on an 12 to 20 ... With the Mortality system, the feat, enchantment duo should be more popular since it's more effective that in the Core Rules ... I would reccomend knocking Keen up to the equivelant of a +2 enchantment and knock [i]keen blade[/i] up a level. [/QUOTE]
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