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Hit Points: the change I would like to see
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<blockquote data-quote="AnotherGuy" data-source="post: 9018756" data-attributes="member: 7029930"><p>That may be a little low if taken in isolation. (i.e. no other change to incorporate damage avoidance or damage reduction).</p><p>I mean fireballs, sneak attack damage, smite damage will blow past those hit points quite comfortably, especially in a bounded accuracy system where hits are much easier, right?</p><p></p><p>I would base HD on Size and have a cap, and likely incorporate a damage reduction mechanic for armour, parrying etc</p><p>1hp - 1HD = tiny</p><p>2HD-3HD = small</p><p>4HD-6HD = medium</p><p>7HD-10HD = large</p><p>11HD-15HD = huge</p><p>21HD+ = gargantuan</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9018756, member: 7029930"] That may be a little low if taken in isolation. (i.e. no other change to incorporate damage avoidance or damage reduction). I mean fireballs, sneak attack damage, smite damage will blow past those hit points quite comfortably, especially in a bounded accuracy system where hits are much easier, right? I would base HD on Size and have a cap, and likely incorporate a damage reduction mechanic for armour, parrying etc 1hp - 1HD = tiny 2HD-3HD = small 4HD-6HD = medium 7HD-10HD = large 11HD-15HD = huge 21HD+ = gargantuan [/QUOTE]
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Hit Points: the change I would like to see
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