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Hit Points, the DM or the players?
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<blockquote data-quote="tonym" data-source="post: 882684" data-attributes="member: 4127"><p>My DM has me and the other four Players keep track of our own damage. In our group, this sometimes encourages roleplaying.</p><p></p><p>Like after a battle, when the guy running the cleric asks in-character who is hurt and how bad, and we each interpret the severity of our character's damage in the way we think our character would see it.</p><p></p><p>For example, the guy running the panicky rogue will usually say his rogue is seriously wounded and needs healing if he has taken 25% of his HPs in damage, while the guy running the macho fighter will usually not have his character complain much until he is 40-50% damaged.</p><p></p><p>Putting your character's damage into words is an easy, fun thing to roleplay, I think.</p><p></p><p>Cleric: "How badly is everyone hurt?"</p><p>Fighter: "That gnoll hurt me pretty bad. He came pretty close to killing me..."</p><p></p><p>Fun stuff like that. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>On the other hand, we also usually tell the cleric the precise amount of damage we took, so he can determine how to distribute his healing magicks. Kinda meta-gamey, I guess.</p><p></p><p>Now, back when I DMed, I usually had one player (usually the person running the Cleric) keep track of every PC's damage. Not 'secret' track, just record-keeping on a sheet of notebook paper. That worked pretty well. (And when a character died, he could draw a little skull by his name. Whee!)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Tony</p></blockquote><p></p>
[QUOTE="tonym, post: 882684, member: 4127"] My DM has me and the other four Players keep track of our own damage. In our group, this sometimes encourages roleplaying. Like after a battle, when the guy running the cleric asks in-character who is hurt and how bad, and we each interpret the severity of our character's damage in the way we think our character would see it. For example, the guy running the panicky rogue will usually say his rogue is seriously wounded and needs healing if he has taken 25% of his HPs in damage, while the guy running the macho fighter will usually not have his character complain much until he is 40-50% damaged. Putting your character's damage into words is an easy, fun thing to roleplay, I think. Cleric: "How badly is everyone hurt?" Fighter: "That gnoll hurt me pretty bad. He came pretty close to killing me..." Fun stuff like that. :] On the other hand, we also usually tell the cleric the precise amount of damage we took, so he can determine how to distribute his healing magicks. Kinda meta-gamey, I guess. Now, back when I DMed, I usually had one player (usually the person running the Cleric) keep track of every PC's damage. Not 'secret' track, just record-keeping on a sheet of notebook paper. That worked pretty well. (And when a character died, he could draw a little skull by his name. Whee!) :] Tony [/QUOTE]
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