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General Tabletop Discussion
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Hit points- The final frontier
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<blockquote data-quote="Morrus" data-source="post: 4545652" data-attributes="member: 1"><p>CON isn't a good figure to use because it doesn't track with level in the same way that "-10" became irrelevant at higher levels in 3E. Damage is so high at higher levels that the chances of being between o and -10 in 3E were pretty small: in reality, you'd be at psotove hi topins (alive and well) or -80 (well and truly dead).</p><p> </p><p>4E solves this by tracking unconsciousness to level by way of making it your bloodiied score (or half hit points).</p><p> </p><p>The reason you need a negative damage score to track with the same damage as level-appropriate monsters do in a round is that, if you don't, the negative damage score is irrelevant. Might as well not have it. </p><p> </p><p>So - the idea is good, but link it to level or hit points, not to CON. It seems realistic (heck, it <em>is</em> more realistic), but it doesn't make for more fun for your players. Unless you<em> like </em>half your players sitting round twiddling their thumbs all evening, with their unconscious or dead characters, watching <em>other</em> people enjoy themselves, and wondering if they'd be better off just going to the pub next week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>It's all about the fun. Fun trumps realism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Morrus, post: 4545652, member: 1"] CON isn't a good figure to use because it doesn't track with level in the same way that "-10" became irrelevant at higher levels in 3E. Damage is so high at higher levels that the chances of being between o and -10 in 3E were pretty small: in reality, you'd be at psotove hi topins (alive and well) or -80 (well and truly dead). 4E solves this by tracking unconsciousness to level by way of making it your bloodiied score (or half hit points). The reason you need a negative damage score to track with the same damage as level-appropriate monsters do in a round is that, if you don't, the negative damage score is irrelevant. Might as well not have it. So - the idea is good, but link it to level or hit points, not to CON. It seems realistic (heck, it [I]is[/I] more realistic), but it doesn't make for more fun for your players. Unless you[I] like [/I]half your players sitting round twiddling their thumbs all evening, with their unconscious or dead characters, watching [I]other[/I] people enjoy themselves, and wondering if they'd be better off just going to the pub next week. :) It's all about the fun. Fun trumps realism. :) [/QUOTE]
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