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Hit points- The final frontier
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4545920" data-attributes="member: 710"><p>You seriously weaken such effects if they only work on receiving "body" damage. (And might make them superfluous - you die quickly anyway once you take body damage). Maybe take a cue from 4E - Poison and similar effects deal ongoing damage when hit points are still there, and their "real" effect when you deal body damage. So you could have a sleep poison that deals ongoing 5 damage,but if hit points drop to 0, you drop unconcious. A deadly poison kills you outright (well, after failing your fortitude save or it succeeding an attack against fortitude or what-you-have). </p><p></p><p></p><p></p><p>The 4E damage scaling is relatively predictable, so maybe increasing your "body points" by +1 for every level (or every 2?) might be sufficient - representing an improved ability to withstand pain (martial characters) or subtle magic protecting you.</p><p></p><p>Warhammer 2E no longer tracks hit points below 0 - if you take damage on 0 hit points (called "critical"), you count how far in the negative you would go and then see what debilitating effect you suffer. One could do something similar in D&D.</p><p>If at 0 hit points, all attacks are threats (in 4E, this term is unused so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Now insert a mechanic how to treat damage (taking into account hit points, levels or whatever else you like)</p><p>Example: </p><p>Compare the damage to your Constitution Score: </p><p>Damage <= 1/2 CON Score => Target is dazed and knocked prone. Roll a Death Save</p><p>Damage <= CON Score => Target is stunned and knocked prone. Roll a Death Save every round.</p><p>Damage > 1 1/2 CON SCORE => Target is lethally injured and drops unconscious. Automatic Death Save Failure.</p><p>Damage > 2 x CON SCORE => Target is lethally injured and drops unconscious. Treat as Two Death Save Failures</p><p>Damage > 3 x CON SCORE => Target is lethally injured drops dead.</p><p>(Note: You only need to make death saves now if you take damage. As in 4E, three death save failures kill you. Only if you take "enough" negative damage you actually have to save every round. Particularly lethal if you are "mobbed" and take a lot of attacks while at 0 hp.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4545920, member: 710"] You seriously weaken such effects if they only work on receiving "body" damage. (And might make them superfluous - you die quickly anyway once you take body damage). Maybe take a cue from 4E - Poison and similar effects deal ongoing damage when hit points are still there, and their "real" effect when you deal body damage. So you could have a sleep poison that deals ongoing 5 damage,but if hit points drop to 0, you drop unconcious. A deadly poison kills you outright (well, after failing your fortitude save or it succeeding an attack against fortitude or what-you-have). The 4E damage scaling is relatively predictable, so maybe increasing your "body points" by +1 for every level (or every 2?) might be sufficient - representing an improved ability to withstand pain (martial characters) or subtle magic protecting you. Warhammer 2E no longer tracks hit points below 0 - if you take damage on 0 hit points (called "critical"), you count how far in the negative you would go and then see what debilitating effect you suffer. One could do something similar in D&D. If at 0 hit points, all attacks are threats (in 4E, this term is unused so far ;) ). Now insert a mechanic how to treat damage (taking into account hit points, levels or whatever else you like) Example: Compare the damage to your Constitution Score: Damage <= 1/2 CON Score => Target is dazed and knocked prone. Roll a Death Save Damage <= CON Score => Target is stunned and knocked prone. Roll a Death Save every round. Damage > 1 1/2 CON SCORE => Target is lethally injured and drops unconscious. Automatic Death Save Failure. Damage > 2 x CON SCORE => Target is lethally injured and drops unconscious. Treat as Two Death Save Failures Damage > 3 x CON SCORE => Target is lethally injured drops dead. (Note: You only need to make death saves now if you take damage. As in 4E, three death save failures kill you. Only if you take "enough" negative damage you actually have to save every round. Particularly lethal if you are "mobbed" and take a lot of attacks while at 0 hp. [/QUOTE]
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