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Hit points- The final frontier
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<blockquote data-quote="Herremann the Wise" data-source="post: 4545987" data-attributes="member: 11300"><p>Hi ExploderWizard,</p><p>It looks like I just started writing my hit point thread just as you were posting yours. Our ideas are similar but quite different at the same time. We both agree on the separation of hit points into their constituent parts: ability to take physical damage and then everything else. However it's the differences that are interesting. I'd appreciate it if you could hop over to my thread and have a look, see what you think.</p><p></p><p>Essentially, I think there is too much of a struggle to add this idea on to either 3E or 4E. While a lot of areas would mesh really well, some corner cases would be very jarring. I think the only way how to do it would be to start this concept as a base, and build the rest of the game around it - a new edition effectively.</p><p></p><p>For example, I would expand upon the concept of vitality points to include many of the narrative ideas people have been discussing on other threads - and if you see my thread, I would go one step further and tie in the power/feat/ability mechanics too.</p><p></p><p>As for damage output exceeding your wound point threshold, rather than mucking around with wps, I would adjust damage done into more of an absolute scale, rather than the relative scales in 3e and 4e.</p><p></p><p>Anyway, thanks for posting, I think we both agree that its a hurdle we'd like the next iteration of D&D to address.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4545987, member: 11300"] Hi ExploderWizard, It looks like I just started writing my hit point thread just as you were posting yours. Our ideas are similar but quite different at the same time. We both agree on the separation of hit points into their constituent parts: ability to take physical damage and then everything else. However it's the differences that are interesting. I'd appreciate it if you could hop over to my thread and have a look, see what you think. Essentially, I think there is too much of a struggle to add this idea on to either 3E or 4E. While a lot of areas would mesh really well, some corner cases would be very jarring. I think the only way how to do it would be to start this concept as a base, and build the rest of the game around it - a new edition effectively. For example, I would expand upon the concept of vitality points to include many of the narrative ideas people have been discussing on other threads - and if you see my thread, I would go one step further and tie in the power/feat/ability mechanics too. As for damage output exceeding your wound point threshold, rather than mucking around with wps, I would adjust damage done into more of an absolute scale, rather than the relative scales in 3e and 4e. Anyway, thanks for posting, I think we both agree that its a hurdle we'd like the next iteration of D&D to address. Best Regards Herremann the Wise [/QUOTE]
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