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Hit points- The final frontier
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4546106" data-attributes="member: 710"><p>Probably leading off-topic, but what about having actually different "combat resolution" rules.</p><p></p><p>One could have an "awesome action scene" combat resolution mode, full with hit points and minions dropping left and right. </p><p></p><p>And you could have the "dramatic action scene" - this is where it counts, and a single error can kill you. </p><p></p><p>For example: </p><p>- Villain sends a few thugs against you. Mode: Awesome Action Scene. Party enters combat and kills them a dozen.</p><p>- Villain accomponies a group of his Minions to capture you. Mode: Dramatic Action Scene. The 4 Crossbow Archers directed by the Villain are a lethal threat. If you engage him, a single bolt will kill you.</p><p></p><p>Of course, this has nothing to do with realism and everything with facilitating the different way action is resolved in movies... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Torg does this, to a lesser extend - the basic resolution rules stay the same, but in a "dramatic scene", the initiative rules give more benefits to the NPCs then usual. </p><p></p><p></p><p>I haven't read your thread, so maybe this is covered: If using this as a 4E "mod", I would ensure that anything that can only be healed by magic can only be healed by rituals, not regular spells or prayers. I don#t want to make Warlords obsolete, but I can accept someone in the party picking up the Ritual Caster feat!</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4546106, member: 710"] Probably leading off-topic, but what about having actually different "combat resolution" rules. One could have an "awesome action scene" combat resolution mode, full with hit points and minions dropping left and right. And you could have the "dramatic action scene" - this is where it counts, and a single error can kill you. For example: - Villain sends a few thugs against you. Mode: Awesome Action Scene. Party enters combat and kills them a dozen. - Villain accomponies a group of his Minions to capture you. Mode: Dramatic Action Scene. The 4 Crossbow Archers directed by the Villain are a lethal threat. If you engage him, a single bolt will kill you. Of course, this has nothing to do with realism and everything with facilitating the different way action is resolved in movies... ;) Torg does this, to a lesser extend - the basic resolution rules stay the same, but in a "dramatic scene", the initiative rules give more benefits to the NPCs then usual. I haven't read your thread, so maybe this is covered: If using this as a 4E "mod", I would ensure that anything that can only be healed by magic can only be healed by rituals, not regular spells or prayers. I don#t want to make Warlords obsolete, but I can accept someone in the party picking up the Ritual Caster feat! [/QUOTE]
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