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Hit Points... Up or Down?
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<blockquote data-quote="Celebrim" data-source="post: 5303939" data-attributes="member: 4937"><p>When I'm a DM, I tend to subtract hitpoints. This is because I'm not terribly worried about keeping track of anything except when the NPC dies. Even so, lately I've taken to making sheets of paper with boxes on them where I can track hitpoints quickly, so that's really more like adding damage.</p><p></p><p>As a PC, I always add damage because I want to leave my 'max hit points' box intact. It's been a while since I played, but in the future I'd likely do my reutine tracking with something like MtG life wheel or other counter mechanism just to avoid unnecessary pencil marks.</p><p></p><p>You make me wonder though if I should rewrite my homebrew rules to 'invert hit points' the way 3rd edition inverted AC. Negative hit points have always been sort of problimatic to describe and some of the language describing my somewhat more complex than normal rules for 'damage tracking' has become rather tortured.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5303939, member: 4937"] When I'm a DM, I tend to subtract hitpoints. This is because I'm not terribly worried about keeping track of anything except when the NPC dies. Even so, lately I've taken to making sheets of paper with boxes on them where I can track hitpoints quickly, so that's really more like adding damage. As a PC, I always add damage because I want to leave my 'max hit points' box intact. It's been a while since I played, but in the future I'd likely do my reutine tracking with something like MtG life wheel or other counter mechanism just to avoid unnecessary pencil marks. You make me wonder though if I should rewrite my homebrew rules to 'invert hit points' the way 3rd edition inverted AC. Negative hit points have always been sort of problimatic to describe and some of the language describing my somewhat more complex than normal rules for 'damage tracking' has become rather tortured. [/QUOTE]
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