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General Tabletop Discussion
*TTRPGs General
Hit Points, Vitality Points, and Visualizing Damage
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<blockquote data-quote="drakhe" data-source="post: 1875111" data-attributes="member: 4930"><p><strong>Use whatever you like</strong></p><p></p><p>Actualy, using vitality points does not prevent a game from getting gory, it is just another way of dealing with the craft and skill of your character. And in some cases (like Star Wars Jedi powers) it allows doing extraordinary stuff.</p><p></p><p> </p><p>And offcourse, a DM is free to describe a scene any way he wants, whatever the system for damage/wounds/... .</p><p> </p><p>On a personal note: I never liked the "absorbing massive amounts of damage and still standing" systems. It's just like watching a movie where a character should be stone-dead after the second roundhouse kick, but instead the opponents keep kicking and stomping each other for another 15 minutes, bleeding more blood than an actual person has in his body and performing feats with limbs that have been virtualy cut or ripped off....</p><p> </p><p>Mind you, in rpg's I've never let this bother my enjoyment of the game, as everybody plays by the same rules. And as a DM, I again come to the main reason I like RPG's so much: golden rule: if you don't like something, don't use it in your game (or change it to your liking). Examle: one of the groups I play in is running a ADnD(2e) game but we completely replaced the combat and HP system with our own system (based heavily on the old Das Schwartze Auge system, well, my DM loves DSA... )</p></blockquote><p></p>
[QUOTE="drakhe, post: 1875111, member: 4930"] [b]Use whatever you like[/b] Actualy, using vitality points does not prevent a game from getting gory, it is just another way of dealing with the craft and skill of your character. And in some cases (like Star Wars Jedi powers) it allows doing extraordinary stuff. And offcourse, a DM is free to describe a scene any way he wants, whatever the system for damage/wounds/... . On a personal note: I never liked the "absorbing massive amounts of damage and still standing" systems. It's just like watching a movie where a character should be stone-dead after the second roundhouse kick, but instead the opponents keep kicking and stomping each other for another 15 minutes, bleeding more blood than an actual person has in his body and performing feats with limbs that have been virtualy cut or ripped off.... Mind you, in rpg's I've never let this bother my enjoyment of the game, as everybody plays by the same rules. And as a DM, I again come to the main reason I like RPG's so much: golden rule: if you don't like something, don't use it in your game (or change it to your liking). Examle: one of the groups I play in is running a ADnD(2e) game but we completely replaced the combat and HP system with our own system (based heavily on the old Das Schwartze Auge system, well, my DM loves DSA... ) [/QUOTE]
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Hit Points, Vitality Points, and Visualizing Damage
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