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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit Points vs. Morale Points
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<blockquote data-quote="urbanfractal" data-source="post: 5231237" data-attributes="member: 91903"><p>Greetings.</p><p></p><p>I don't know if this has been discussed before and how, but here is my concern.</p><p></p><p>Characters attack and get a healing surge, characters attack and adjacent (not always necessarily) characters get healing surge. Or temporary hit points.</p><p></p><p>Imho that is somewhat uninspired. I can understand that d&d has a more Hasbro-inclined facade nowadays than a Mature-RPG-one, so I am not complaining about that (anymore). There is no point, really, since it's up to the DM to make the game as she wishes.</p><p></p><p>So with no further ado, here is my case:</p><p></p><p>What if Hit Points were taken into mind as Morale Points. When the Cleric showers her Deity's wrath (any cleric attack) upon the hideous goblin (or X enemy creature) and it is engulfed in a gold light and wounds start appearing on it (or whatever) then hell yeah, another character will think "we WILL wipe this bloody miserable token of existance from the face of this world" thus the Morale Surge, or temp Morale Points.</p><p></p><p>Q: So what about when MP (former HP) run out?</p><p>A: Well, then your defences are down, your attacks are wary and your mind is not as focused as should be. I suggest a -2 penalty in all rolls and your constitution score becomes your actual HP (it is familiar to the Star Wars system with Vitality and Wound points). You DON'T receive actual Con damage. </p><p>Further on, when these HP are depleted you can last for CON modifier or 3 rounds before dying (whichever is grater). Others can stabilize you with a Heal check and/or challenge and you "reset" to 1 HP and fall unconcious.</p><p></p><p>Q: So a Healer cannot "heal" whatsoever?</p><p>A: Yes she can. Whenever she uses a power with the "Healing" keyword, the recepient of the "good" effect (i.e no the enemy) can choose to "heal" half as much HP as she would normally gain MP. Ofcourse that makes actual "healing" much more important (which is good fluff).</p><p></p><p>Q: What about Healing Potions?</p><p>A: Well, they could be working the same as above, meaning full MP or half as much HP gain. I don't think their market price should be affected by that.</p><p></p><p>So what do you think?</p></blockquote><p></p>
[QUOTE="urbanfractal, post: 5231237, member: 91903"] Greetings. I don't know if this has been discussed before and how, but here is my concern. Characters attack and get a healing surge, characters attack and adjacent (not always necessarily) characters get healing surge. Or temporary hit points. Imho that is somewhat uninspired. I can understand that d&d has a more Hasbro-inclined facade nowadays than a Mature-RPG-one, so I am not complaining about that (anymore). There is no point, really, since it's up to the DM to make the game as she wishes. So with no further ado, here is my case: What if Hit Points were taken into mind as Morale Points. When the Cleric showers her Deity's wrath (any cleric attack) upon the hideous goblin (or X enemy creature) and it is engulfed in a gold light and wounds start appearing on it (or whatever) then hell yeah, another character will think "we WILL wipe this bloody miserable token of existance from the face of this world" thus the Morale Surge, or temp Morale Points. Q: So what about when MP (former HP) run out? A: Well, then your defences are down, your attacks are wary and your mind is not as focused as should be. I suggest a -2 penalty in all rolls and your constitution score becomes your actual HP (it is familiar to the Star Wars system with Vitality and Wound points). You DON'T receive actual Con damage. Further on, when these HP are depleted you can last for CON modifier or 3 rounds before dying (whichever is grater). Others can stabilize you with a Heal check and/or challenge and you "reset" to 1 HP and fall unconcious. Q: So a Healer cannot "heal" whatsoever? A: Yes she can. Whenever she uses a power with the "Healing" keyword, the recepient of the "good" effect (i.e no the enemy) can choose to "heal" half as much HP as she would normally gain MP. Ofcourse that makes actual "healing" much more important (which is good fluff). Q: What about Healing Potions? A: Well, they could be working the same as above, meaning full MP or half as much HP gain. I don't think their market price should be affected by that. So what do you think? [/QUOTE]
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Hit Points vs. Morale Points
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