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Hit Points - Why were they designed to be incoherent?
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<blockquote data-quote="FEADIN" data-source="post: 5803226" data-attributes="member: 36011"><p>Because the system evolved from Chainmail which came from the tabletop Wargame and in WG your unit has a valor and when you run out of points....no more unit.</p><p>It's abstract and allows for heroic deeds as said above I played "realistic" RPG like Légendes Celtiques (French) or another one called Hawkmoon, I died in the first battle, at the first hit because the hp from my legs were negative and so on....very sad, 2 hours of caracter creation and 1 hour of play <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>You can always use "wind" hp and keeps the 1st level hp as real "blood" hp or any other personnal rule the more important thing is that each player at the table knows the rule to play the same game and enjoy it.</p></blockquote><p></p>
[QUOTE="FEADIN, post: 5803226, member: 36011"] Because the system evolved from Chainmail which came from the tabletop Wargame and in WG your unit has a valor and when you run out of points....no more unit. It's abstract and allows for heroic deeds as said above I played "realistic" RPG like Légendes Celtiques (French) or another one called Hawkmoon, I died in the first battle, at the first hit because the hp from my legs were negative and so on....very sad, 2 hours of caracter creation and 1 hour of play :( You can always use "wind" hp and keeps the 1st level hp as real "blood" hp or any other personnal rule the more important thing is that each player at the table knows the rule to play the same game and enjoy it. [/QUOTE]
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Community
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Hit Points - Why were they designed to be incoherent?
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