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Hit Points - Why were they designed to be incoherent?
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<blockquote data-quote="Greenfield" data-source="post: 5812835" data-attributes="member: 6669384"><p>The original question of this thread is based on an invalid presumption: Hit points weren't "designed" to be anything. They weren't designed at all.</p><p></p><p>They <u>evolved</u> from the concept of unit wound points in a miniatures game.</p><p></p><p>They were never, as far as I know, fully conceptualized by the original designers. They didn't take the "classic" questions into account when developing them, Classic questions such as, "If hit points represent the ability to take a punch, to minimize damage, why is the high level fighter harder to heal than the low level Magic User?" Or, "If hit points represent luck, or some sort of 'magic force field', why do poisoned weapons work? I mean, if you aren't actually taking the damage, just wearing down your luck/force field, how did the poison get delivered?"</p><p></p><p>Every explanation has at least one such similar flaw. So the best thing to do is to just accept the concept, flaws and all. However it got to be the way it is, it works sort of okay most of the time, kinda. Live with it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5812835, member: 6669384"] The original question of this thread is based on an invalid presumption: Hit points weren't "designed" to be anything. They weren't designed at all. They [U]evolved[/U] from the concept of unit wound points in a miniatures game. They were never, as far as I know, fully conceptualized by the original designers. They didn't take the "classic" questions into account when developing them, Classic questions such as, "If hit points represent the ability to take a punch, to minimize damage, why is the high level fighter harder to heal than the low level Magic User?" Or, "If hit points represent luck, or some sort of 'magic force field', why do poisoned weapons work? I mean, if you aren't actually taking the damage, just wearing down your luck/force field, how did the poison get delivered?" Every explanation has at least one such similar flaw. So the best thing to do is to just accept the concept, flaws and all. However it got to be the way it is, it works sort of okay most of the time, kinda. Live with it. [/QUOTE]
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Hit Points - Why were they designed to be incoherent?
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