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Hit Points - Why were they designed to be incoherent?
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<blockquote data-quote="nillic" data-source="post: 5908893" data-attributes="member: 6690688"><p>I believe you're thinking too hard about this HP concept. Do you pause a video game and wonder why your man in Contra (NES FTW) gets shot, dies, and then suddenly falls out of the sky doing Chuck Norris spin-flips with a new gun, fully recovered and starts shooting people? No, you accept that as part of the game and then keep killing bad guys. I just can't get behind complaints about "realism" or "incoherence" in a game where bat poop can be thrown and turn into a flaming ball of death (It doesn't work, I've tried).</p><p></p><p>Alternatively, you could implement an alternate HP system similar to what PFRPG introduced recently: where your CON score represents actual physical health and fitness and your HP represent that metaphysical. And you don't actually take physical CON damage until A) you're out of metaphysical HP or B) someone lands a crit (that just bypasses all your luck and training).</p><p></p><p>In the end, we play games where green people hate short people with beards and pointy eared folks sing to trees and its ok to kill whatever doesn't look "human" and people fly and shoot flames/lightning/acid/whatthehellever all over the place. So if the mechanic isn't interfering with gameplay, I wouldn't philosophize over it's "coherence"</p></blockquote><p></p>
[QUOTE="nillic, post: 5908893, member: 6690688"] I believe you're thinking too hard about this HP concept. Do you pause a video game and wonder why your man in Contra (NES FTW) gets shot, dies, and then suddenly falls out of the sky doing Chuck Norris spin-flips with a new gun, fully recovered and starts shooting people? No, you accept that as part of the game and then keep killing bad guys. I just can't get behind complaints about "realism" or "incoherence" in a game where bat poop can be thrown and turn into a flaming ball of death (It doesn't work, I've tried). Alternatively, you could implement an alternate HP system similar to what PFRPG introduced recently: where your CON score represents actual physical health and fitness and your HP represent that metaphysical. And you don't actually take physical CON damage until A) you're out of metaphysical HP or B) someone lands a crit (that just bypasses all your luck and training). In the end, we play games where green people hate short people with beards and pointy eared folks sing to trees and its ok to kill whatever doesn't look "human" and people fly and shoot flames/lightning/acid/whatthehellever all over the place. So if the mechanic isn't interfering with gameplay, I wouldn't philosophize over it's "coherence" [/QUOTE]
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Hit Points - Why were they designed to be incoherent?
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