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Hit Points - Why were they designed to be incoherent?
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<blockquote data-quote="TanisFrey" data-source="post: 5912171" data-attributes="member: 26948"><p>I have been playing Hackmaster 5th ed. In your starting hit points are equal to Constitution score plus Race (5 to 10 for most standard races) plus a die based on you class. You only gain a new hit dice every other level. You also, save the die roll because on the level where you do not gain a new hit die, you get to reroll for a higher result. If you reroll is not higher you get to increase you result to the die average unless the original roll was higher.</p><p></p><p>(This system tries for each level to be about 1/2 of the step up from any edition of D&D.)</p><p></p><p>The system is very different when it comes to being hit. Every time you take damage you record it as a separate wound. If your remain hip points drop to 0 or less you need to make a roll to remain awake and you will die if you drop to a negative total equal to half you constitution score.</p><p></p><p>Natural healing occurs for each wound separately. A 1 point wound will heal completely in one day of rest. A 2 point wound will heal to a 1 point wound in 2 days of rest. A 3 point wound will heal to a 2 point wound in 3 days of rest.</p><p></p><p>When you cast healing spells the caster selects a wound. All the healing will be applied to that wound, any left over will be applied equally to all other wounds. You drink a potion of healing, its healing is spread over all the wounds equally. A healing salve will be applied only to the wound it is used on.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5912171, member: 26948"] I have been playing Hackmaster 5th ed. In your starting hit points are equal to Constitution score plus Race (5 to 10 for most standard races) plus a die based on you class. You only gain a new hit dice every other level. You also, save the die roll because on the level where you do not gain a new hit die, you get to reroll for a higher result. If you reroll is not higher you get to increase you result to the die average unless the original roll was higher. (This system tries for each level to be about 1/2 of the step up from any edition of D&D.) The system is very different when it comes to being hit. Every time you take damage you record it as a separate wound. If your remain hip points drop to 0 or less you need to make a roll to remain awake and you will die if you drop to a negative total equal to half you constitution score. Natural healing occurs for each wound separately. A 1 point wound will heal completely in one day of rest. A 2 point wound will heal to a 1 point wound in 2 days of rest. A 3 point wound will heal to a 2 point wound in 3 days of rest. When you cast healing spells the caster selects a wound. All the healing will be applied to that wound, any left over will be applied equally to all other wounds. You drink a potion of healing, its healing is spread over all the wounds equally. A healing salve will be applied only to the wound it is used on. [/QUOTE]
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Hit Points - Why were they designed to be incoherent?
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