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<blockquote data-quote="DandD" data-source="post: 4170549" data-attributes="member: 55168"><p>Who says that you get the time to rest? D&D 4th edition doesn't make the assumption that a party has roughly 4 encounters per day anymore. And it doesn't have anything to do with time-sensitivity. It suffices that you get attacked again and again, or you have to attack again and again, for one day. The game system isn't meant that the party is now ganging up on one lonely monster with a Challenge Rating equal their average Character level, but either an enemy party consisting of monsters, or one really big monster with many actions per round, and this time, they're supposed to wander around, instead of waiting in their litttle 3x3 room. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>It does help for a little bit more organic story-telling...</p></blockquote><p></p>
[QUOTE="DandD, post: 4170549, member: 55168"] Who says that you get the time to rest? D&D 4th edition doesn't make the assumption that a party has roughly 4 encounters per day anymore. And it doesn't have anything to do with time-sensitivity. It suffices that you get attacked again and again, or you have to attack again and again, for one day. The game system isn't meant that the party is now ganging up on one lonely monster with a Challenge Rating equal their average Character level, but either an enemy party consisting of monsters, or one really big monster with many actions per round, and this time, they're supposed to wander around, instead of waiting in their litttle 3x3 room. :D It does help for a little bit more organic story-telling... [/QUOTE]
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